200,021 Commits over 4,140 Days - 2.01cph!
Other proxy types are now used for members in generated proxy type definitions.
Other proxy types are now used for members in generated proxy type definitions.
Fixed first person camera position not matching player head position when ducked
Proxy class generation can now include inheritance.
Proxy class generation can now include inheritance.
Loadtime reporting, current screen reporting, crafting reporting
Fixed root game object not being set correctly.
Fixed root game object not being set correctly.
Fixed proxy method generation.
Fixed proxy method generation.
Fixed another bug with proxy method generation.
Fixed another bug with proxy method generation.
Zeroed the testlevel water.
Backup committing a small & messy temp Speedtree test folder. My god, it's full of files.
Fixed underwater fog being slightly visible above water
added int versions of Min and Max to Mathf
added int versions of Min and Max to Mathf
[memory_dungeon] more combat, enemy and weapon hp and death
[memory_dungeon] more combat, enemy and weapon hp and death
Updated Bolt and Steamworks to latest versions. Testing Steam authing to see if it works before I implement it for reals.
Updated Bolt and Steamworks to latest versions. Testing Steam authing to see if it works before I implement it for reals.
Merge branch 'master' of github.com:Facepunch/arcade
the commit.
Merge branch 'master' of github.com:Facepunch/arcade
the commit.
Server uses auth tickets sent from clients.
Server uses auth tickets sent from clients.
Updated Lidgren
Testing different lerp method for player positions
Fixed floor triangle having a square collider (thanks hamiltonfed)
Simple non-SO move to location.
A bunch of speedtrees
(open in speedtree then go to file -> save as with assets and save into Rust content folder somewhere)
Added struct binding generation.
Added struct binding generation.
Created SteamServerAuth class to handle connections that are waiting to be authed by Steam. Drops the connection when timed out or failed auth.
Created SteamServerAuth class to handle connections that are waiting to be authed by Steam. Drops the connection when timed out or failed auth.
Added alt attack to vm rock source file
try catch replay drag drop files
Added self test to bootstrap
Fixed a couple of Sentry errors
Added a couple of speedtrees to make sure it works
Meat now needs to be in a campfire to cook (not your pockets)
Meat now becomes spoiled after a while
Meat can now become burned if left cooking for too long
Refactored Spawnable / SpawnHandler
Hammer behaviour now derived from melee
Fixed hammer animations not playing as they should be
Added struct conversion generation.
Added struct conversion generation.
Auto generated files are now not overwritten if no update is required.
Auto generated files are now not overwritten if no update is required.
Fixed void returning method generation and proxy array parameters.