199,990 Commits over 4,140 Days - 2.01cph!

11 Years Ago
[ultimate_soldier] trying to get bodies to not cover walls
11 Years Ago
tweaked some of the spear animations; added the sound fx for the spear
11 Years Ago
vm_spear ( wood / stone ) prefabs
11 Years Ago
* Fixed 3 NPC kill achievement not working * Updated launcher icon * Fixed Entity:SetCustomCollisionCheck and Entity:SetShouldServerRagdoll not being able to reset their values
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11 Years Ago
Windows Build 144
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11 Years Ago
OSX Build 231
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11 Years Ago
Linux Build 233
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11 Years Ago
LinuxDS Build 142
11 Years Ago
11 Years Ago
11 Years Ago
Seal rig and some placeholder anims.
11 Years Ago
[ultimate_soldier] minor tweaks
11 Years Ago
[ultimate_soldier] minor tweaks
11 Years Ago
[ultimate_soldier] wall debris
11 Years Ago
[ultimate_soldier] wall debris
11 Years Ago
[ultimate_soldier] impact flashes, better wall-gunshot hit detection
11 Years Ago
[ultimate_soldier] impact flashes, better wall-gunshot hit detection
11 Years Ago
[ultimate_soldier] enemies dont spawn in walls
11 Years Ago
[ultimate_soldier] enemies dont spawn in walls
11 Years Ago
Start of new GroupAsset and GroupController
11 Years Ago
This should make jenkins happy.
11 Years Ago
Some touchups.
11 Years Ago
Sync with Git
11 Years Ago
[ultimate_soldier] bullet casings
11 Years Ago
[ultimate_soldier] bullet casings
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11 Years Ago
Windows Build 145
11 Years Ago
[ultimate_soldier] improved gunshot-wall collisions
11 Years Ago
[ultimate_soldier] improved gunshot-wall collisions
11 Years Ago
Time of Day update to 2.2.1 prerelease 3
11 Years Ago
Removed ClearFirstFrame (didn't seem to work anymore + bug is fixed by rendering space as a solid black texture at day)
11 Years Ago
Tidied up the HEM class. Theres a with face creation though!
11 Years Ago
Seal assets.
11 Years Ago
d3d9 compiler didn't like this all being in one line
11 Years Ago
hammer lods!
11 Years Ago
[ultimate_soldier] blood wont overlap side of walls
11 Years Ago
[ultimate_soldier] blood wont overlap side of walls
11 Years Ago
[ultimate_soldier] player gets tired and runs slower
11 Years Ago
[ultimate_soldier] player gets tired and runs slower
11 Years Ago
Made gravity handling completely custom for player movement (allows for stair handling and properly removing drifting) Added sliding and swimming property to player movement for better checks for those states
11 Years Ago
[ultimate_soldier] fixed issue with shooting soldiers right besides walls
11 Years Ago
[ultimate_soldier] fixed issue with shooting soldiers right besides walls
11 Years Ago
Spawns now work with the new UnitAsset and GroupAsset settings system.
11 Years Ago
[ultimate_soldier] visual kickback on guns
11 Years Ago
[ultimate_soldier] visual kickback on guns
11 Years Ago
Some cleanup of depracated code related to units and groups (controllers, views and prefabs)
11 Years Ago
Time of Day update to 2.2.1 prerelease 4
11 Years Ago
Everything is back to using the events system.
11 Years Ago
Updated TestLevel
11 Years Ago
Radiation now works properly Fixed bolt rifle etc not working on local builds Started re-working the vitals UI to be more significant
11 Years Ago
Committing progress with wall meshing, not complete yet. Fixed bolt deprecation warnings.