199,481 Commits over 4,140 Days - 2.01cph!
Hidden non-user members from terrainBlendObj
Added CanEditMultipleObjects to terrainBlendObjEditor
Fixed bug in terrainBlendExt auto-detection/assignment in terrainBlendObj
Updated deploy/holster bow (not aiming) player anim source file
Added all directional player bow_non_aim source files
Fading in and out of stages, port complete
Updated Ocean Prefab with new size, now using 1 unit square plane mesh. Tinkering with WorldManager.
Optimized chopped tree billboard sizes.
Tree tint variation tweaks, and slight global wind improvements.
added a swing/miss animation for the medical syringe
This should fix the sounds not playing.. for good!
Fixed standard terrain splat stretching on some scenes
Hidden some members from terrainBlendExt
Updating scenes to fix new ocean height
Got rid of super fat property being serialized on terrainBlendExt; tweaking is now quicker/smoother
Fix for exception when no documentation output path is specified.
Merge branch 'master' of arcade
[ultimate_soldier] supports Reset
- Deleted snow rock variants.
- Added new cliff mesh
- Added VertexPainter plugin for testing
- Added test mountain piece mesh
- Scene updates
▅▇▉▌▌▅ ▇█▆▆▉ ▍▅▅ ▌▋█ ▉▍▊▄▉▌ ▋▊▍▆▌▄█
some new 3rd person animations for bow (unaimed) and ... I farted.. /me runs away
Don't log error messages about D3D device lost etc - to prevent console spam hurting framerate
Added global declaration generation.
Fixed potential NRE in planar reflection
Added PVT version of TerrBumpSpecMasked shader
Added back support for legacy terrains albeit changing new baseline to TerrBumpSpecMasked
Update TestLevel_PVT for testing
Half way there to getting static member declarations generating properly.
Finished fixing static declaration generation.
Fixed missing specular in TerrBumpMasked shader
Fixed animals being able to attack targets they can't see
Fixed animal attack range check ignoring height
Member categories now just use an enum.
Member categories now just use an enum.
Discovered that TypeScript has a `static` modifier.
[SmashBloxTS] Translated Main.ts and BaseStage.ts
[ultimate_soldier] tweaked feedback when throwing gun
Merge branch 'master' of github.com:Facepunch/arcade
Refactored prefab preprocessing system (is now an interface any component can implement)
Only allow prefab preprocessing of any sort if not inside the editor (better safe than sorry)
[SmashBloxTS] Translated AttractStage.ts
[ultimate_soldier] hide aimer while player dead
[ultimate_soldier] randomized gun throw strength a bit
emulator increases game screen size when graph is hidden
Merge branch 'master' of github.com:Facepunch/arcade
[SmashBloxTS] Translated Ball.ts
Merge branch 'master' of arcade
Minor correction to the docs.
Minor correction to the docs.
Minor correction to the docs.
[SmashBloxTS] Translated Paddle.ts
[SmashBloxTS] Translated BlockGrid.ts
Added the ability to load and save a built city.
Added building skin transition experiment
Added BuildBlock editing toolbar
Updated building block prefabs with unified layout for editor
[SmashBloxTS] Translated GameStage.ts
[SmashBloxTS] Translated EnterScoreStage.ts, experimenting with pseudo-coroutines.