199,449 Commits over 4,140 Days - 2.01cph!
made the 3rd person bolt rifle animations smoother. (ie. removed the twitching of the player's shoulders when he jogged)
smoothed the jog/run movement for a bunch of the 3rd person animations
added proper sound effects for the hunting bow
Updated to SteamworksNETVersion 6.0.0
Updated Rocks, Buildings (scale tweaks). HumanMale sitting pose.
Added HumaleMale@SitOnObject pose. Fixed some import settings.
Fixed ambient light not updating
Made fog directional (test)
Garry told me I can probably delete this
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Updated steam dlls to the latest
Added SteamInventory class/object
Updated autospawn prefab layers
Added check for a minimum distance from other monuments when placing a monument
Enabled decor parameter processing on monuments
Protocol++ (network + save)
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tone down the idle animations for the weapons that have iron sighting. Made sure the iron sights were pointing at center of screen.
Fixing some missing mats on human male view
Admin tools men now downloads config and inventory schema
[D11] Unique playerID fix + update to Jenkins build to set master/development
Fixing WeatherManager issues. Removed all scenes from GameManager with exception of island_small_1
Moved SceneInfo name lookup to OnEnable.
Fixed issues with SceneInfo name lookup.
smoketower blockin fbx plus prefab and temp materials
Fixed mysteriously missing shader assignments.
Properly fetch the steam inventory
3rd person medical syringe animations
Small fix for that menu terrain that turned red.
Fixed issues with spawning of weather volumes. Added a helper script to regenerate blended mesh materials. Prefab updates. Rexported rocks13 and 14 to have sperate "ground" meshes. Made all caveman attachments disabled by default. Added island2 back to the game manager.
Reverted Default font to its old self and added a HudDefault font for HL2 HUD elements
- Fixed sounds not playing at all when close captioning is enabled (close captioning itself still doesn't work though)
- Fixed lag compensation causing players to drift away from the vehicle they are driving
- HL2 HUD elements now use the new HudDefault font instead of Default
[ultimate_soldier] soldiers drop gun when hit with gun
[ultimate_soldier] getting hit with a gun stuns soldier
improved some of the 3rd person medical syringe animations; added med syringe layers to the mecanim state
[ultimate_soldier] slightly fixed guns being thrown through walls, but not really
[ultimate_soldier] thrown gun sometimes lets off a round when it hits a wall
[ultimate_soldier] fixed enemy not pathfinding after being stunned
Now using MaterialPropertyBlock.SetX() rather than AddX()
Added a NetworkedArray class to be used for custom palettes and dynamic textures.
Implemented methods to send and receive changes to any networked arrays in a game instance.
Removed Games/MasterCaster.
Hiding AtmosphericBlend calls from server build
- Reimporting Image Effects.
- Added AutoSaveScene script.
- Renamed terrain splats to match their layer names (Rock/Sand/Grass/Dirt) in the Terrain extensions.
- Added Global Fog to the player Prefab