199,201 Commits over 4,140 Days - 2.00cph!

11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Documentation updated during deployment build 402cbc0f-f858-4a95-a12c-54e34db4dc1b.
11 Years Ago
Documentation updated during deployment build 402cbc0f-f858-4a95-a12c-54e34db4dc1b.
11 Years Ago
Arrows have a sound, slight trail, and are much faster now
11 Years Ago
Adjusted melee ranges
zon
11 Years Ago
Improved how animals avoid deep water.
zon
11 Years Ago
Animals now reset their search pattern when they run out of space.
11 Years Ago
Updating Third Party stuff. Scene things.
11 Years Ago
Removed customized deferred shader; reverted back to built-in
11 Years Ago
11 Years Ago
Art updates
11 Years Ago
Sceneing. B15
11 Years Ago
Timescale reset
11 Years Ago
murmurths
11 Years Ago
Tropical stuff.
11 Years Ago
Disabled water in game_bootstrap, include Ocean prefab in individual scenes for now. Baked navmesh for beach scene
11 Years Ago
made some tweaks to the rabbit run/walk and idles
11 Years Ago
GitSync
11 Years Ago
Got rid of switch and bootstrap menus and made a much better settings window. Making the client / server able to run without the steam stuff so that it's easier to do some quick tests.
11 Years Ago
trunk merge
11 Years Ago
Plugins rebuild
11 Years Ago
Use old generation method
11 Years Ago
Volcano scene.
11 Years Ago
Scene stuff and a quick fix for biome/ocean issues
11 Years Ago
Lightning effects.
11 Years Ago
Lightning prefab.
11 Years Ago
MP stuff
11 Years Ago
Scene things
11 Years Ago
[platformer] block sides can transition between spikes/no spikes
11 Years Ago
[platformer] blocks shake a bit when they impact
11 Years Ago
checking in source files for several of the animal animations
11 Years Ago
[platformer] small shake feedback when pressing side of block
11 Years Ago
Simplified the instances into the maxfile - re-export
11 Years Ago
Updating the fbx files for the satellite
11 Years Ago
Updating satellite dish prefab
11 Years Ago
Documentation updated during deployment build c61731fa-1cd2-4bbb-a2e6-d81604f26950.
11 Years Ago
Documentation updated during deployment build c61731fa-1cd2-4bbb-a2e6-d81604f26950.
11 Years Ago
API version is now ignored.
11 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
11 Years Ago
Documentation updated during deployment build d3145b52-b7b7-4c60-8dcc-cb176ba4dad6.
11 Years Ago
Documentation updated during deployment build d3145b52-b7b7-4c60-8dcc-cb176ba4dad6.
11 Years Ago
Shader-level workaround for 'crazy polygons' caused by serialized meshes (vpaint)
11 Years Ago
Changed the default game to Mazing.
11 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
11 Years Ago
Post-build deployment, GUID: 013089af-ba2f-4163-aa2b-d8b3fcf89829
11 Years Ago
Post-build deployment, GUID: ed0491a5-c1c4-4a6f-a9a0-d0844203c1bb
11 Years Ago
Post-build deployment, GUID: 3abf8d16-5bd8-4297-93e1-ea6725a309fa
11 Years Ago
Post-build deployment, GUID: abcae63f-7e8d-4f94-9d1b-a76229867fc5
11 Years Ago
Last load of scene stuff before the purge
11 Years Ago
Post-build deployment, GUID: 05ee8941-bf03-47a9-82be-9d9ac919ebd5