199,201 Commits over 4,140 Days - 2.00cph!
Merge branch 'master' of github.com:Facepunch/arcade
Documentation updated during deployment build 402cbc0f-f858-4a95-a12c-54e34db4dc1b.
Documentation updated during deployment build 402cbc0f-f858-4a95-a12c-54e34db4dc1b.
Arrows have a sound, slight trail, and are much faster now
Improved how animals avoid deep water.
Animals now reset their search pattern when they run out of space.
Updating Third Party stuff. Scene things.
Removed customized deferred shader; reverted back to built-in
Disabled water in game_bootstrap, include Ocean prefab in individual scenes for now.
Baked navmesh for beach scene
made some tweaks to the rabbit run/walk and idles
Got rid of switch and bootstrap menus and made a much better settings window. Making the client / server able to run without the steam stuff so that it's easier to do some quick tests.
Use old generation method
Scene stuff and a quick fix for biome/ocean issues
[platformer] block sides can transition between spikes/no spikes
[platformer] blocks shake a bit when they impact
checking in source files for several of the animal animations
[platformer] small shake feedback when pressing side of block
Simplified the instances into the maxfile - re-export
Updating the fbx files for the satellite
Updating satellite dish prefab
Documentation updated during deployment build c61731fa-1cd2-4bbb-a2e6-d81604f26950.
Documentation updated during deployment build c61731fa-1cd2-4bbb-a2e6-d81604f26950.
API version is now ignored.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during deployment build d3145b52-b7b7-4c60-8dcc-cb176ba4dad6.
Documentation updated during deployment build d3145b52-b7b7-4c60-8dcc-cb176ba4dad6.
Shader-level workaround for 'crazy polygons' caused by serialized meshes (vpaint)
Changed the default game to Mazing.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Post-build deployment, GUID: 013089af-ba2f-4163-aa2b-d8b3fcf89829
Post-build deployment, GUID: ed0491a5-c1c4-4a6f-a9a0-d0844203c1bb
Post-build deployment, GUID: 3abf8d16-5bd8-4297-93e1-ea6725a309fa
Post-build deployment, GUID: abcae63f-7e8d-4f94-9d1b-a76229867fc5
Last load of scene stuff before the purge
Post-build deployment, GUID: 05ee8941-bf03-47a9-82be-9d9ac919ebd5