199,215 Commits over 4,140 Days - 2.00cph!
rabbit attack animations / and another idle anim
Fixed chickens being invincible
rabbit sound effects and prefab
Audio stuff
improved rock sounds
add audio perspective switcher script
tweak audio mixer a bit
update audio randomizer to not adjust unrandomized values
Upload scripts for dev/dev-debug
Catch "Crash!!" build errors too
Staggered build starts, more info on task retry
Made LightLOD fade shadows in and out instead of hard-toggling them
Fixed that the lowest two quality settings would disable all dynamic lighting
Fixed locks floating in mid-air when door upgraded/downgraded
Deleted temp.mb files (@gooseman)
Deleted incompatible speedtree
Don't let players place building blocks too far away
Added pipe remnants art files
Player changes. Starting to cache prefabs to see if that lessens the spawn performance hit.
Making new anim controller.
Properly setup lighthouse monument scenes
added updated wild west scene, added shader forge lightmapped rock shaders, tweaked light intensity and position.
Assemblies now have automatic build and revision numbers.
Removed special handling of SceneToPrefab for monuments (i.e. getting the output folder from their tag)
Forced all procedurally spawned prefabs to be inside the autospawn folder
Moved all monuments to the autospawn folder
Added lighthouses to the monument spawn system (spawn rules are placeholders, brace yourselves for lighthouses in rivers)
Protocol++
Added Marmoset skin shader to Elvis. Added Skyshop generated hdri cubemap, tweaked lighting to match in anim-viewer scene.
Converted projectile weapon item to new system
Added generic entity signals
[ItemIDProperty] attribute can now take a category
added metal girders and cut in mesh for grating to wild west scene
Updated the forum embedding tutorial.
Documentation updated during deployment build 6d976d27-57cc-4a04-b9f8-1b9b0bf329a7.
Documentation updated during deployment build 6d976d27-57cc-4a04-b9f8-1b9b0bf329a7.
Couple of fixes for the forum embed tutorial.
Documentation updated during deployment build a26a66f8-b308-47c9-9064-0a95216d33bf.
Documentation updated during deployment build a26a66f8-b308-47c9-9064-0a95216d33bf.
Mouse sensitivity changes
Added Ape run north & clip meta
Added Ape anim source files
Skyshop added to test project
Skyshop added to test project
Animals now update their metabolism and can die from not drinking or eating.
Animals now only search when hungry.
Animals no longer need to drink. Wolves now only animal that needs to eat.
fixed spectator being developer only (admins can now spectate)
added stone, metal floors
Fixed lighthouse recreating the material on library recreate (reverted material names)
Disabled material import on satellite dish collider meshes
Animals no longer use rigid bodies.
modified footstep max distance (can no longer hear them 300 feet away)