199,180 Commits over 4,140 Days - 2.00cph!
merge from main
testing trees, rocks, bushes on legacy
Fixed spawn reliability and raycast success issues.
Missing Profiler.EndSample()s
Updated to UnityVS 1.9.8.0
Updated the wooden box so its now smaller in scale.
Wooden storage box checkin. (new scale)
Added large wood storage model
Fixed an error with the mesh filter in the prefab scenes.
Adjusted small storage scale and color
adding max file for storage box
Merge branch 'master' of github.com:Facepunch/arcade
putting together court scene, added wooden boards and structures
Some shit world model stuff and integrating hitbox system.
lengthened handle on racket
Added 1st pass Ape serve anim
Added large storage box - 24 slots
Adjusted small storage box inventory size from 12 to 8
More ocean tweaks, arctic biome + tod, scene stuff
[platformer] some block progression, visual tweaks for spikes
Deploy guide prediction changes
you can now right-click and smash skulls into bone fragments
sleeping bag has a smaller placement radius
spears have had their attack nerfed
stone spear cost has been increased
bandages now cost 3 cloth
Adjusted box placement guides
You now receive more than 1 bullet per craft session
Protocol++
missing wood box prefabs
Updated anim viewer scene
Increased base footstep volume
Fixed terrain footstep sounds when inside
Added footstep layermask
footsteps are louder in general but quieter when crouching
Bundle creation using the new system - but running into "hash collisions were detected" errors
A greasy script that tries to remove duplicate textures and re-route the id on materials
rabbit animations for running / idling
Setting up ragdolling health and hitboxes.
fixed the bug where footstep effects would continue to play (for a couple of seconds) after the player stopped crouchwalking.
fixed the prop bone for the 3rd person spear animations
Adding Duplicate Content script to trunk
Deleted 600mb of duplicated textures