193,298 Commits over 4,079 Days - 1.97cph!

7 Years Ago
IsRequiredForBlackboardCraftDesire checks validity of interaction plans before writing to the blackboard
7 Years Ago
Tribe cohesion value now moves slowly to towards target value
7 Years Ago
Fog/scattering effect now wokring in edit-viewport Fixed transparent surfaces (e.g. windows) not fogged properly in edit-mode
7 Years Ago
wip UI tweak/color setup
7 Years Ago
mat value change
7 Years Ago
updated shader so picking works again
7 Years Ago
Grid fix fix
7 Years Ago
Grid fix
7 Years Ago
jenkinsfile 2017.3.0f3
7 Years Ago
Restored night fog on climate settings Fog is now pitch black when no sun or moon are visible
7 Years Ago
GUI.enabled set by zoom level in node graphs Node graph grid drawn using handles, not a giant image
7 Years Ago
changed shader name and updated refrence in resourceview.cs
7 Years Ago
fox glove sway
7 Years Ago
Fixed zoomable area using bad rect
7 Years Ago
2017.3 proj ver, shader fixes Editor resets Time.timeScale when exiting playmode
7 Years Ago
More work on AI behaviour related stuff.
7 Years Ago
Spectator integration.
7 Years Ago
Terrain stuff
7 Years Ago
Backup
7 Years Ago
baseline
7 Years Ago
More cleanup/bugfix
7 Years Ago
Cleanup, bug fixing
7 Years Ago
Fixed bootstrap NRE on aimanager init when missing terrainmeta path
7 Years Ago
Fixed treelod not restoring shadow mode
7 Years Ago
Fix Zombie AI refs
7 Years Ago
Removed PersistentPerson from the base Character and put it into PlayableCharacter only. If we want persistent data on basic NPCs we can change it back, but for now just having a persistent entity for player characters is simpler.
7 Years Ago
update UI
7 Years Ago
Attempting to fix the buildings pushing units underground bug: -Building placement now grabs a list of nav mesh obstacles and does box overlap checks to find any units that are in the affected space of a building -Once the building is placed the affected units are then moved away from the building until they are in unaffected space -Also added a position_unit console command that positions the selected unit at the current cursor position
7 Years Ago
Merged in the latest from Main
7 Years Ago
Fixed unresponsive zoom
7 Years Ago
Node graphs only allow window drag/resizing at 1x zoom
7 Years Ago
Moving stuff
7 Years Ago
Minor edits
7 Years Ago
Cleaning up
7 Years Ago
Only move player when grounded
7 Years Ago
Fixes
7 Years Ago
Rename the user manager back to the old name
7 Years Ago
Minor edit
7 Years Ago
Client/Server cleanup
7 Years Ago
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7 Years Ago
darker nights
7 Years Ago
culling.env enabled by default (player testing)
7 Years Ago
reduced lodcomp occludee min visible time
7 Years Ago
more lightweight culling debug
7 Years Ago
water rendering profiler sample
7 Years Ago
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7 Years Ago
Optimized TAA fast path in PostProcessLayer.OnPreCull
7 Years Ago
Data
7 Years Ago
night fog elimination via climate settings
7 Years Ago
removed random spaces I left behind