199,201 Commits over 4,140 Days - 2.00cph!
Adjusted box placement guides
You now receive more than 1 bullet per craft session
Protocol++
missing wood box prefabs
Updated anim viewer scene
Increased base footstep volume
Fixed terrain footstep sounds when inside
Added footstep layermask
footsteps are louder in general but quieter when crouching
Bundle creation using the new system - but running into "hash collisions were detected" errors
A greasy script that tries to remove duplicate textures and re-route the id on materials
rabbit animations for running / idling
Setting up ragdolling health and hitboxes.
fixed the bug where footstep effects would continue to play (for a couple of seconds) after the player stopped crouchwalking.
fixed the prop bone for the 3rd person spear animations
Adding Duplicate Content script to trunk
Deleted 600mb of duplicated textures
exported wild west scene to fbx
Adding test scene to source control
added lightmaps to wild west textures folder
Added sound to furnace
Lowered campfire hurt damage
Fixed bug with lantern on material
box damage (basic)
Updated how entities are network spawned, updated with a queue system per player. This allows us to network entities per player, and should also prevent floodouts caused by large snapshots.
Implemented limited networking
cut up wooden planks a bit
Fixed melee sometimes not registering, doh
Added Sample Assets to test project, added coloured shadow shader
Replaced Unity water with custom water (disabled reflections and quite limited atm, but it's a solid base and will get better over time)
Player spawning in and killing tests
Spiral now responds to obstacles.
eating grass / hopping animation for the rabbit
Animals now search the environment using a spiral pattern.
Test spiral now resets if it runs out of area to search.
Fixed radius gametrace not hitting "hitboxes" (melee is better)
increased health of storage boxes
Fixed bugged out material for large storage
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Merged in
Made campfires less deadly
Added audio to furnace
Destroying a crate makes it spew its contents
Fixed melee not registering under some conditions
Fixed gametrace not using spherecast on "hitboxes"
Fixed lantern material
increased storage box health