200,024 Commits over 4,140 Days - 2.01cph!
The animals now use mecanim blend tree to synchronize their playback rate to their movement speed.
Made a shitty little death effect.
checking in the unarmed view model prefab.
[block_party] created Particle class
[block_party] player creates dust particles when moving around
Tweaked physics timings
Added client.lerp var for debug
Tweaked how Lerp works (now smoother)
Fixed shiny textures
Fixed broken/missing sand texture in TestLevel
Added animation events to turn off racket trails, added trail to elvis racket
Started graphics refactor to allow games to render straight to their virtual display without serializing the elements drawn first.
Refactored sprite rendering to allow rendering without element serialization.
Refactored tilemap rendering to allow rendering without element serialization.
Refactored text rendering to allow rendering without element serialization.
Fixed bullet hit effects sometimes not being where you'd think they'd be
Removed/Fixed dedicated server Item.SetParent warning
Refactored point rendering to allow rendering without element serialization.
Refactored rect rendering to allow rendering without element serialization.
Refactored line rendering to allow rendering without element serialization.
Wall joints now work properly.
Refactored demo frame rendering to allow rendering without element serialization.
Now using Update rather than FixedUpdate again, seems to be a lot smoother.
Corrected live rendered text being incorrectly positioned.
Fixed screen glare not being updated when live rendering.
Added server.save
Calling quit on the server does a final save
Fixed sleeping bag respawn sometimes not offerered when it should be
Console death message show if killed by hunger etc
Fixed backing out of cupboard area exploit
Fixed active belt icon being 'sticky'
Updated phrases
Moved camera blur effects to a sub-camera
added net pillars with texture and moving parts. added reverse side to net, temporary texture on net
Added Ape run south & south east
Added 1st pass forehand & backhand volleys
Fixed tooltip not updating when the options changed
Fixed tooltip getting stuck on screen
updates to Ape forehand_stand
added outer grass to scene that blends with main rock light map
Some tweaks to the GameTest scene.
Added Ape anim meta files
Converted lock deployment method to new weapon system (can deploy using primary fire again)
Fixed stringpool collision error with RPCs
Protocol++
Fixed water refracting objects that are in front of the water
Made forests have way more grass
Protocol++
fixed motion bone weirdness on Ape run east
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Updated TOD and Water
Updated template_scene
Don't try to run unconnected player's network queue
More profiling stuff
Tweaked sky parameters to violate physical correctness a bit less
Updated animation controller with intro / outro for run, started to split effects from the tennis controller
Genericizing deployment guides
Fixed boner in SendEntityUpdate