200,024 Commits over 4,140 Days - 2.01cph!

11 Years Ago
Re-imported scene mesh and re-linked materials (mesh was out of sync bug) Added tall grass with animated shader
11 Years Ago
CRT and screen reflection shader refactor.
11 Years Ago
Minor fix for the screen reflection shader.
11 Years Ago
Reflection shader now interprets the B component of a normal map as an occlusion map.
11 Years Ago
saved grass to max scene, checked in shader
11 Years Ago
Changes to shot table
11 Years Ago
Added Ape smash & source anims
11 Years Ago
Updated Unity Standard Assets (now SampleAssets) to b14
11 Years Ago
Can we stop overriding parameters of cross-scene prefabs per-scene unless it's actually required? :X
11 Years Ago
Bunch of missing meta files Fixed crosshair missing sprite
11 Years Ago
Locks now have deployment guides Fixed hammer highlight not drawing walls properly
11 Years Ago
[block_party] blood particles when player squished
11 Years Ago
Switched console to UnityUI Fixed block health network order weirdness Throw error if SkinnedMeshCollider has no SkinnedMeshRenderer
11 Years Ago
Salvaged hammer sounds
11 Years Ago
[block_party] pressing sides of blocks now works much more reliably
11 Years Ago
Missing files
11 Years Ago
sleeping / wakeup animations for the bear / boar / chicken
11 Years Ago
[block_party] improved player run cycle
11 Years Ago
[block_party] added a bit of screenshake
11 Years Ago
[block_party] added dust particles for block impacts
11 Years Ago
Ape forehand tweaks
11 Years Ago
Screen glare lights now change intensity appropriately when the screen's brightness changes.
11 Years Ago
Fixed a possible NullReferenceException.
11 Years Ago
Temporary fix for light leaking out of the back of cabinets.
11 Years Ago
Updated water to latest version Fixed water reflections being darker than intended Scaled up water plane to always reach to the far clip plane
11 Years Ago
Tweaking event schedule to make sure we don't have multiple running
11 Years Ago
Reorganised the GameAPI.Unity, adding a GameAPI.Unity.DevKit and GameAPI.Unity.Arcade
11 Years Ago
Renamed Unity/Game/ to Unity/Arcade/
11 Years Ago
Adding AK, textures and lods
11 Years Ago
Documentation updated during deployment build 5a30171a-1913-43b9-8df0-04f1475a5b59.
11 Years Ago
Documentation updated during deployment build 5a30171a-1913-43b9-8df0-04f1475a5b59.
11 Years Ago
Fixed some remaining issues after the namespace change.
11 Years Ago
Post-build deployment, GUID: c14dff46-7fe6-47aa-b0b3-36def68ef7e0
11 Years Ago
Fixed the corner meshes to use notch and pass, simplified some textures, aged the exterior texture
11 Years Ago
fixed some zfighting on pillar in some cases, added a proper floorboard texture for floors/ceilings
11 Years Ago
Deleted empty folders in Standard Assets
11 Years Ago
updated anim events for Ape forehand
11 Years Ago
added new net shader (uv scrolling currently not working, shaderforge bug) added new court floor shader for ian
11 Years Ago
Checking in the new roof prefab idea, all pieces in and waiting for implementation ~~ @garry
11 Years Ago
Added very quick Ape forehand body shot
11 Years Ago
checked in ball material
11 Years Ago
Added a shitload of props from the asset store that we intend to be placeholder but will probably never get changed Small radtown scene2prefab
11 Years Ago
Added WW court and new image effects so main project matches the art test project. Changes to the camera handler
11 Years Ago
re-exported grating as seperate elements to fix draw order issue
11 Years Ago
Updated ape controller
11 Years Ago
updates to Ape forehand body shot hit position
11 Years Ago
Fixed the LegacyCabinet prefab after having renamed some MonoBehaviours it used.
11 Years Ago
Added progress bar to "Tools/Update/Terrain Normal Maps"
11 Years Ago
Backported useful Time of Day tweak for per-pixel fog from the latest release (can't update due to b14)
11 Years Ago
EntityComponents can define menus too Added basic loot crates to radtown test Changed ResourceContainer to use EntityMenu instead of OnUse