199,462 Commits over 4,140 Days - 2.01cph!
Re-exported backhand body shot without motion bone translation
removed old test track, added rail tracks 1 and 2 with splines inside for each, added minecart_yellow 1-5 variations to sit on splines.
Can place supports/pillars on foundation/floor triangle
Can attach floor triangles to each other (like normal floors)
added splines with mega path deform
set path deform to unity, instead of mega
added 5 minecarts to splinepath 1
Extra dedicated server stats
Added knockback to anim controller, added a camera reset to anim viewer, elvis gets a rigid body and collider
Stability support eventually fail gracefully if no ground route found
removed erroneous materials folder in meshes folder
Animal species population now managed using prefab count parameter.
Fixed building block darken health effect
Stability perf tweaks
Fixed entity protobuf property order.
Added `Animation.IsPlaying` to compliment `Animation.IsPaused`.
[racer] Started work on title screen.
NPC animation state now set using PostNetworkUpdate.
Reformatted AI and NPC code.
Calculation of intersection arcs.
Added an `Ease` class with some basic easing functions.
Fixed a CC problem with AIGroup.
Fixed a bug with easing functions.
Fixed campfires starting on after save/load
Fixed dropped items sometimes not being removed
[racer] Title screen is now animated.
Committing initial win02 source anim
[racer] More details for the title animation.
[racer] Can now leave the title screen.
Merged changes from main. (and updated manifest)
Merged endurance hunting and animal ranking from animal branch.
Removed a file that should not have been added to source control.
Fix Legacy Addon gamemodes not loading if the addon doesn't have a lua/ folder.
First pass at eoka pistol sounds. Fix eoka pistol firing twice at once
Ran scenes 2 prefab to fix broken prefabs
Fixed prefabs with missing components
Fixed infinite loop in Tools/Find/Prefab Errors
fix for occupied boxes on server crash
Moved hit point in serve, added method to set hit position effect
Network channels
Congestion handler
reduced a lot of textures down by half or more, left main lightmap, skybox and court textures original size