193,688 Commits over 4,079 Days - 1.98cph!
Transparent autosprint nixed.
Manifest
Cleansed the spawn tables to get rid of errors from deleted stuff
0 height falloff in the prefab
lowered capture point capacity from 30 to 20
resaved control1 map with new values
Tile topper control mode fix for map editor.
Some control state changes.
delete and delete drag actions now work map editor again
more map editor fixes, tile based mouse drag events work again
▇▅▌▊▄▉▍▌▅▌▊▉▇ ▅▄▄█▉▊▊▍ ▄▉▌▉, ▊▍▅▉ ▊▉▄▊▍▄▄▍█▊▉▍▄ █▅▌▆▉▌ ▅▌ ▅▋▋▇▇▇▉▍ ▅▇▊▋▆, █▆▉▌ ▇▄▄▄▄▍▅▋▌ ▉█▍▆▅▄ ▄▊▉▋▆▇▊▋▉▍▇▆▍ ▅▋▍▌▇▇▅▌▄▋, ▅▌▊▉█▋▄▄ ▌▆▉▋▊▍
RTS camera tweaks
Controls modes prep
Fog of war distance calcs ignore height
Fog of war improvements, block player controller raycast when camera is in 50% or more fog
"Fog" of war camera effect, post profile
Expanded exclude_renderers to exclude d3d9
Explicit excluded d3d9 target from hair shader
Fixed desires not having their owner set during load (properly)
Fixed InteractionDesire not being properly persisted
updateing foliage source for foliage shader
fixed up skinning on male_hairstyle_02 and baked out ao on all lods
Game mode can specify which camera mode we use
InteractionDesire.GetIcon NRE fix
added radiosity bake to vertex colour channel on male_hairstyle_02
Uncomment steam integration stuff
Moved vertex occlusion input to vertex color red channel; disabled vertex coloring
quick timer refactor, cleanup
██▇▄ ▇█▅▇▅▄▄▄▉▅▉▊▍ ▄▇▇▆▅▌▉▍
Forced bias fallback only for alpha
update UI, fix hover area for menu button
added timer blinking anim
greyboxed >
cage module (prisoners/slaves transport)
short flatbed and long flatbed modules (storage modules)
Removed memory profiler because its not compiling
BaseTest, TestUnitExplosion
green vertex channel is now used to offsync movement in foliage
Fixed game not being paused on gameover
Fixed bugs created with vm Bow update, Reverted bow anim changes, re-updated to latest rig and mesh
Agent's active GPV will drain score from it's GoalPlan once momentum hits 0
Minimum momentum drain rate is now 0.01 (up from 0.001)
Animal/Combat/Defensive scoring fixes
Added button to open module in designer from the AI debugger