193,688 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Transparent autosprint nixed.
8 Years Ago
Manifest Cleansed the spawn tables to get rid of errors from deleted stuff
8 Years Ago
0 height falloff in the prefab
8 Years Ago
Various
8 Years Ago
lowered capture point capacity from 30 to 20 resaved control1 map with new values
8 Years Ago
Tile topper control mode fix for map editor. Some control state changes.
8 Years Ago
Various
8 Years Ago
delete and delete drag actions now work map editor again
8 Years Ago
more map editor fixes, tile based mouse drag events work again
8 Years Ago
wip map editor fixes
8 Years Ago
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8 Years Ago
RTS camera tweaks Controls modes prep
8 Years Ago
Tall pine lineup
8 Years Ago
Fog of war distance calcs ignore height
8 Years Ago
Fog of war improvements, block player controller raycast when camera is in 50% or more fog
8 Years Ago
"Fog" of war camera effect, post profile
8 Years Ago
Phone
8 Years Ago
more
8 Years Ago
Fixes
8 Years Ago
Expanded exclude_renderers to exclude d3d9
8 Years Ago
Explicit excluded d3d9 target from hair shader
8 Years Ago
Fixed desires not having their owner set during load (properly)
8 Years Ago
Fixed InteractionDesire not being properly persisted
8 Years Ago
updateing foliage source for foliage shader
8 Years Ago
fixed up skinning on male_hairstyle_02 and baked out ao on all lods
8 Years Ago
Game mode can specify which camera mode we use
8 Years Ago
InteractionDesire.GetIcon NRE fix
8 Years Ago
added radiosity bake to vertex colour channel on male_hairstyle_02
8 Years Ago
Uncomment steam integration stuff
8 Years Ago
Moved vertex occlusion input to vertex color red channel; disabled vertex coloring
8 Years Ago
quick timer refactor, cleanup
8 Years Ago
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8 Years Ago
Forced bias fallback only for alpha
8 Years Ago
update UI, fix hover area for menu button added timer blinking anim
8 Years Ago
Whats new text
8 Years Ago
Version++
8 Years Ago
greyboxed > cage module (prisoners/slaves transport) short flatbed and long flatbed modules (storage modules)
8 Years Ago
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8 Years Ago
Removed memory profiler because its not compiling
8 Years Ago
what's new screen
8 Years Ago
Phone
8 Years Ago
BaseTest, TestUnitExplosion
8 Years Ago
green vertex channel is now used to offsync movement in foliage
8 Years Ago
Fixed game not being paused on gameover
8 Years Ago
Fixed bugs created with vm Bow update, Reverted bow anim changes, re-updated to latest rig and mesh
8 Years Ago
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8 Years Ago
Agent's active GPV will drain score from it's GoalPlan once momentum hits 0 Minimum momentum drain rate is now 0.01 (up from 0.001)
8 Years Ago
Scene save
8 Years Ago
Animal/Combat/Defensive scoring fixes
8 Years Ago
Added button to open module in designer from the AI debugger