193,263 Commits over 4,049 Days - 1.99cph!

8 Years Ago
Fixed some party invite abilities not restricting by group (could join other tribes hunting parties)
8 Years Ago
Hostile Introduction now uses TriggerComsAngry01 animation
8 Years Ago
Reworked friendly/hostile introductions as abilities rather than conversations
8 Years Ago
talents basics
8 Years Ago
commiting subtracted things subtracting to a branch
8 Years Ago
subtracting things
8 Years Ago
InteractionSettingsWrapper attachment point requirements WIP. Untested removal of blocking from UnitAttachments.
8 Years Ago
definition updated
8 Years Ago
Got test list working
8 Years Ago
lods updated
8 Years Ago
Fixed IOOR exception in ScanForPositions.
8 Years Ago
Merged from main
8 Years Ago
More work on Navmesh Grid.
8 Years Ago
Converted some remaining stuff to invoke handler
8 Years Ago
NPCPlayer uses invoke handler (particularly due to CancelInvoke)
8 Years Ago
Added IsInvoking to invoke handler
8 Years Ago
pawnshop for Bill2
8 Years Ago
Added DDSUtil optional partial mip chain export Re-generated terrain atlas textures with mip chain limit
8 Years Ago
Spermket greybox
8 Years Ago
Building AI improvements, still a little janky but the general idea is there. AI logs now work without opening the debugger. UnitAttachments has a debug panel. Removed campfire from nospawns.
8 Years Ago
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8 Years Ago
Terrain atlas generator now exports directly to dds Generated new terrain atlas textures
8 Years Ago
Fixed building atlas lod material
8 Years Ago
Added DDSUtil for texture data export to dds Added direct to dds output on texture packer Repacked building atlas material
8 Years Ago
Tile.MoveDirection now takes two tiles instead of 2 positions
8 Years Ago
some .position -> .tile changes
8 Years Ago
List tests
8 Years Ago
New snow terrain tiling and material settings
8 Years Ago
Unit now has a ref to it's Tile too Made Board.GetUnitTile() private and made everything use the new ref instead
8 Years Ago
New snow textures
8 Years Ago
Gas station initial dressing pass WIP gas station pavement LODs/COLs/Prefab
8 Years Ago
Added a Unit ref to Tile, changed all references to and look ups of the old tileID to use the new ref
8 Years Ago
Is Carrying Required Tool no longer checks hand availability
8 Years Ago
wip Tile unit refs
8 Years Ago
Bundling preprocessing fix
8 Years Ago
Each navmesh grid layer now cater to the area mask of each agent type.
8 Years Ago
changed all the casted Unit entity references to direct Unit references in EntityManager
8 Years Ago
interaction positions for shonky hut
8 Years Ago
Optimized Model.FindBone and Model.FindClosestBone and made them GC free Populate model bones (transform list and name list) in prefab preprocessing to avoid runtime GC
8 Years Ago
Snow mounds and atlases
8 Years Ago
EntityManager now has dedicated lists for Unit and UnitView
8 Years Ago
Merged from main
8 Years Ago
Added a UnitView reference to Unit that gets set when the UnitView is spawned
8 Years Ago
Finished cleaning up commands CommandQueue cleanup
8 Years Ago
Moved TileFall visual warning/destroy effects out of CmdNextTurn and into a new BoardTileEffect component Moved the remaining tile fall functions out of BoardView into BoardTileEffect
8 Years Ago
CmdMove cleanup
8 Years Ago
Disabled map toggle when text chat is open
8 Years Ago
More work on Navmesh Grid.
8 Years Ago
Gas station terrain splats, building/monument splats
8 Years Ago
Reduced GC caused by quickcraft (progress but still sucks)