193,229 Commits over 4,049 Days - 1.99cph!

8 Years Ago
Menu visibility
8 Years Ago
Started refactoring player, player ID, and host stuff
8 Years Ago
Fix physgun halo on bouncy ball
8 Years Ago
CurrentVersion
8 Years Ago
EAC update (AntiVir fix)
8 Years Ago
Fixed eyelid movement & blinking
8 Years Ago
moved the actual board unit position data change for unit movement from GameInstance to CmdMove
8 Years Ago
Moved the tracked RNG out of GameInstance to it's own class Moved some combat tracking events from GameInstance directly to CombatTracker Renamed some events to make more sense
8 Years Ago
Playermodel male neck seam geo/skinning
8 Years Ago
Added truck painter to single player scene Applies truck def
8 Years Ago
Refactored some turn handling stuff out of GameInstance into new TurnHandler class
8 Years Ago
Increased LeanTween limits
8 Years Ago
Refactored relationship calculation to happen once a (in-game) minute, rather than every time the state was requested
8 Years Ago
Updated diplomacy debug panel to work with last commit
8 Years Ago
DiplomaticEvents now store an AssetId to the original DiplomaticEventSettings asset This means we can now recognize multiple events of the same type, current behaviour will just retime the existing event and not stack an event multiple times
8 Years Ago
Tracked down why pausing the client and unpausing after a bit would cause the pool's ItemsInUse to increase massively. It was a bug in the Facepunch.System pool implementation itself, so I've updated the code and created a new DLL, plus submitted a pull request on GitHub with the fix.
8 Years Ago
Editor icons and fixes
8 Years Ago
Made an activity + diplomatic event for gifting
8 Years Ago
Merged from main
8 Years Ago
Added a Gift component to Items If an item is marked as a Gift, it can be given to an neutral/friendly foreign unit Rock is marked as a gift for testing purposes
8 Years Ago
Mouse over description for humans now reflects relationship status DiplomacyRelation now stores whether the two tribes have interacted, mouse over description will still read "A Stranger..." if the two tribes haven't met
8 Years Ago
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8 Years Ago
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8 Years Ago
Various
8 Years Ago
updates WIP
8 Years Ago
Male body geo changes
8 Years Ago
Force deactivate progression UI on init
8 Years Ago
Progression UI WIP
8 Years Ago
eoka NRE fix
8 Years Ago
bit more
8 Years Ago
removed ore ddraw tighter hotspot placement on new ores
8 Years Ago
fixed snow sulfur node
8 Years Ago
more refactoring
8 Years Ago
skin approval + icons phrases
8 Years Ago
Ore flare bundle fix
8 Years Ago
new legs
8 Years Ago
enabled mineral analysis on craters HQM only found in arctic sulfur only found in arid metal only found in temperate increased static quarry stone yield by 4x
8 Years Ago
Final refl shadowing tweak
8 Years Ago
Spawn stuff
8 Years Ago
Various
8 Years Ago
Added missing textures
8 Years Ago
Base skin updates
8 Years Ago
reduced max aimcone on LR300 and mp5 by 90% added learnable recoil patterns to lr300 and mp5
8 Years Ago
All up and running. Can now test and improve properly.
8 Years Ago
still more WIP loadout UI
8 Years Ago
Actually delete saves for new versions
8 Years Ago
More noob area.
8 Years Ago
Added a 1 seccond wait to the construct interaction
8 Years Ago
Fixed missing rb on human male view prefab
8 Years Ago
UnitViewUtility ensures prefabs have a Rigidbody