193,285 Commits over 4,049 Days - 1.99cph!

8 Years Ago
Supermarket counters and cash register
8 Years Ago
merge from main
8 Years Ago
Fixed NRE in UnitGroupCondition when the target entity had no group Modal UI windows now share common tabbed navigation Added UnitDetailView portrait spinning Removed UDV items listing (pending new features)
8 Years Ago
More work on navmesh grid.
8 Years Ago
ore node hotspots now use coverage queries
8 Years Ago
Fixed filter mode in packed texture
8 Years Ago
Fixed coverage query registration handling
8 Years Ago
Added auto material repacking when source textures change size Updated packed mats, maps and db
8 Years Ago
flare changes
8 Years Ago
Fixed unit attachments not being properly unblocked sometimes. Removed potential trailing reference to attached entity
8 Years Ago
fixing UI intro anim for consecutive match, adding the battle UI fading during the outcome while I was at it
8 Years Ago
▊▌█▍▍▆▇ ▇▇▆▉ ▉▆▆▋
8 Years Ago
going in circles...
8 Years Ago
Gas canister props models/LODs/COLs/Prefabs
8 Years Ago
Added coverage queries (CQ) explicit origin occluded binary state result Added CQ custom origin visibility result Added CQ smoothness speed factor input
8 Years Ago
Removed Consume Item ability because we don't need it. Self abilities on radial shouldn't check UI exposure
8 Years Ago
both new trees have "collision" mesh with material "collision" to use for mouseover help
8 Years Ago
tree source
8 Years Ago
Made supermarket greybox bigger. Basic scene setup and dressing
8 Years Ago
supermarket shelves greybox - scene update
8 Years Ago
fixed a bunch of bugs with rounding errors in resource dispenser crappier tools now yield less total ore when playing the minigame (as intended)
8 Years Ago
more holster fixes (bow, hand axe, wood club, bow)
8 Years Ago
gas pump greybox - scene update
8 Years Ago
BuildingRequiresItem condition evaluates items in carried containers when used in the TargetBuildingCarriedItems mode
8 Years Ago
Fixed animal model root bone references often being the parent game object instead of the root bone of the rig
8 Years Ago
Fixed both spears, hammer, stone club missing holster points
8 Years Ago
Eliminated more GC allocs from Ragdoll / RagdollInheritable
8 Years Ago
latest art
8 Years Ago
Subtracting EAC API update
8 Years Ago
files from last checkin
8 Years Ago
missed files
8 Years Ago
female hair improvements(?)
8 Years Ago
BehaviourChainFilter.EntitySources.UnitItems now includes items held in containers
8 Years Ago
merge bag shit
8 Years Ago
merge from interaction_hand_stuff to main
8 Years Ago
Bags/back pack data tweaks
8 Years Ago
Finished up the interactions/available attachment points refactor
8 Years Ago
Merged from main
8 Years Ago
Better population setup.
8 Years Ago
fixed the Invalid attack cursor offset
8 Years Ago
merged wip refactor branch and left click controls back to main
8 Years Ago
scene
8 Years Ago
Merged the left click control branch in and fixed it again
8 Years Ago
EAC API update (client side) Network++
8 Years Ago
More profiling
8 Years Ago
Eliminated GC allocs from RagdollInteritable.Inherit
8 Years Ago
Gas station backup
8 Years Ago
toilet furniture greybox
8 Years Ago
Eliminated GC allocs from Ragdoll.RagdollSetup
8 Years Ago
Fixed weird profiling in SkinnedMultimesh.BuildBoneDictionary