193,285 Commits over 4,049 Days - 1.99cph!
Supermarket counters and cash register
Fixed NRE in UnitGroupCondition when the target entity had no group
Modal UI windows now share common tabbed navigation
Added UnitDetailView portrait spinning
Removed UDV items listing (pending new features)
More work on navmesh grid.
ore node hotspots now use coverage queries
Fixed filter mode in packed texture
Fixed coverage query registration handling
Added auto material repacking when source textures change size
Updated packed mats, maps and db
Fixed unit attachments not being properly unblocked sometimes.
Removed potential trailing reference to attached entity
fixing UI intro anim for consecutive match, adding the battle UI fading during the outcome while I was at it
Gas canister props models/LODs/COLs/Prefabs
Added coverage queries (CQ) explicit origin occluded binary state result
Added CQ custom origin visibility result
Added CQ smoothness speed factor input
Removed Consume Item ability because we don't need it.
Self abilities on radial shouldn't check UI exposure
both new trees have "collision" mesh with material "collision" to use for mouseover help
Made supermarket greybox bigger.
Basic scene setup and dressing
supermarket shelves greybox - scene update
fixed a bunch of bugs with rounding errors in resource dispenser
crappier tools now yield less total ore when playing the minigame (as intended)
more holster fixes (bow, hand axe, wood club, bow)
gas pump greybox - scene update
BuildingRequiresItem condition evaluates items in carried containers when used in the TargetBuildingCarriedItems mode
Fixed animal model root bone references often being the parent game object instead of the root bone of the rig
Fixed both spears, hammer, stone club missing holster points
Eliminated more GC allocs from Ragdoll / RagdollInheritable
Subtracting EAC API update
female hair improvements(?)
BehaviourChainFilter.EntitySources.UnitItems now includes items held in containers
merge from interaction_hand_stuff to main
Bags/back pack data tweaks
Finished up the interactions/available attachment points refactor
fixed the Invalid attack cursor offset
merged wip refactor branch and left click controls back to main
Merged the left click control branch in and fixed it again
EAC API update (client side)
Network++
Eliminated GC allocs from RagdollInteritable.Inherit
Eliminated GC allocs from Ragdoll.RagdollSetup
Fixed weird profiling in SkinnedMultimesh.BuildBoneDictionary