192,951 Commits over 4,049 Days - 1.99cph!

8 Years Ago
Ai tweaks.
8 Years Ago
Merged from main
8 Years Ago
Various food stuff
8 Years Ago
Cleanup & food stuff
8 Years Ago
RoadNetwork now updates correctly.
8 Years Ago
moved bear assets
8 Years Ago
npc tweaks
8 Years Ago
code gen
8 Years Ago
Cleanup part 2
8 Years Ago
cloud colors
8 Years Ago
merge from clouds
8 Years Ago
lol me editing code to remove vending machines and xmas stuff
8 Years Ago
More cleanup
8 Years Ago
Prefab tweaks
8 Years Ago
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8 Years Ago
updated jenkinsfile
8 Years Ago
clouds visuals
8 Years Ago
vm source updates
8 Years Ago
visual tweaks
8 Years Ago
Merge from Prerelease - Updated language files
8 Years Ago
Stopped BLOCKED text incorrectly appearing on 1 dmg attacks (no block now...) Fixed CastAttackView friendly unit test so it plays the correct buff/dmg effect
8 Years Ago
Updated language files
8 Years Ago
fixed things being in the wrong place
8 Years Ago
deleted shit braces
8 Years Ago
stop/play surrounding particle systems
8 Years Ago
more particle system safety, prefabs
8 Years Ago
removed TODO comment because I actually did the thing
8 Years Ago
positioning of surrounding cloud particle things
8 Years Ago
get correct day/night TOD cloud color from shader globals
8 Years Ago
Fixed clouds fade color/tinting hookup
8 Years Ago
Item producer works a bit nicer.
8 Years Ago
prefab, mat
8 Years Ago
Let's fill in all the triangles of the mesh
8 Years Ago
fixed map meshes being on the wrong layer, colors fuckeries
8 Years Ago
enforce correct particle system shape settings
8 Years Ago
bit of pathfinder rework
8 Years Ago
don't rotate the mesh
8 Years Ago
cloud mesh
8 Years Ago
cloud mesh generation WIP
8 Years Ago
surrounding particle fx
8 Years Ago
TODOs, cleanup
8 Years Ago
healer anim fix
8 Years Ago
created building prefab and added to trim scene
8 Years Ago
placeholder Healer idle anim and state setup
8 Years Ago
Clouds stuff
8 Years Ago
merge from dungeon_art_6
8 Years Ago
Updated plugins (Rust.Global & Rust.Workshop)
8 Years Ago
Updated native libraries
8 Years Ago
made a shitty placeholder healer attack anim so it at least has something
8 Years Ago
Skin texture cache is now implemented in native code (GC free) Skin texture cache read and write are running in a thread (no longer stalls when disk is busy)