192,951 Commits over 4,049 Days - 1.99cph!
RoadNetwork now updates correctly.
lol me editing code to remove vending machines and xmas stuff
▉█▇ ▊▉▉▋▍▇ ▌█▍▊▍▄▊▇ ▆█ ▉▊▋▄▊▍▉▉▆▅::▌▇▄▅▊▋▇▄█▍█▇ - ▇▄▊▌▋ ▄▇█▍▊▄▋ ▅▄ ▋█▋▋ ▄▍▉▋▉ █▇▌▄▅▋
Merge from Prerelease - Updated language files
Stopped BLOCKED text incorrectly appearing on 1 dmg attacks (no block now...)
Fixed CastAttackView friendly unit test so it plays the correct buff/dmg effect
fixed things being in the wrong place
stop/play surrounding particle systems
more particle system safety, prefabs
removed TODO comment because I actually did the thing
positioning of surrounding cloud particle things
get correct day/night TOD cloud color from shader globals
Fixed clouds fade color/tinting hookup
Item producer works a bit nicer.
Let's fill in all the triangles of the mesh
fixed map meshes being on the wrong layer, colors fuckeries
enforce correct particle system shape settings
cloud mesh generation WIP
created building prefab and added to trim scene
placeholder Healer idle anim and state setup
Updated plugins (Rust.Global & Rust.Workshop)
made a shitty placeholder healer attack anim so it at least has something
Skin texture cache is now implemented in native code (GC free)
Skin texture cache read and write are running in a thread (no longer stalls when disk is busy)