193,113 Commits over 4,049 Days - 1.99cph!
Ignore follow camera callbacks when not active camera module
Map marker creation input safety /cleanup
Minor session refactoring
UnitManager callback hack to switch animator modes on units when the game is paused
GameModeDefinition.GetSession renamed to CreateSession for clarity
Don't update UnitView if TimeScale is 0
People should spam getting out of interaction positions less now
Fixed various issues with tooltips on the map screen
Fixed selection via map screen not invoking events
added tree cutting scene to menu
Force animator update mode to AnimatePhysics in Animation
Improved radial menu close behaviour
Added zoom meter UI
Stopped UnitView updating when game is paused
added if (Animator.GetBool("isCarried")) return; to onAnimatorIK()
Fixed bed description
Fixed bandana description
Fixed minnows description
Fixed small stocking description
Fixed Research Paper description
Update phrases from static Translate.Phrase's
Improved behaviour of of map marker clicks
Cleaned up some player camera methods
Added additional anim trigger resets for switching/stowing
added some Is Dead == False conditions to abilities targeting other units
Added Translate.TokenisedPhrase
Throw warning when generating phrases if two keys with different values
Added game tip explaining how to open inventory if opened less than x times
Added showgametip, hidegametip (for modders)
Fixed return key not working as UI submit
Reset animator triggers before firing pick up anims
Removed screenshake test bound to H
UI safety stuff
editor tidy up of exposure settings
Tidy up of building commands
creating building prefab 2 and added to unity scene
Added BaseBehaviourPlanSettingsEditor help box explaining exposure and UI options
Fixed item sell message
Update steam dlls
Building desire creation (untested due to billowe breaking the game)
PlayerComponent no longer inherits SingletonBehaviour
Map no longer using SceneToPrefab
backpack (grounded) / fbx/ prefab/ lods/materials/ textures
Loading screen no longer using SceneToPrefab
Deleted obsolete "wooden logs" loading steps from procedural map
added useable threshold to building debug
Changed lot spawner to RandomLotSpawner
Player component refactor;
- All PlayerComponents are now singletons
- Split input and building placement to their own components
- Added item placement component
- Audio listener follows the selected unit
- Fixed some issues related to map transition and building placement
- Cleaned up player camera transition game speed management
make useable threshold of buildings correspond to actual percentage of construction
Beautified skinnable loading API
Drugsell zone adding to list.
ClientInput stuff gone forever
removed Apex because it's not being used
removed a load of CIC stuff, most stuff now goes through the new merged cmd system