193,113 Commits over 4,049 Days - 1.99cph!

8 Years Ago
Ignore follow camera callbacks when not active camera module
8 Years Ago
Map marker creation input safety /cleanup
8 Years Ago
8 Years Ago
Minor session refactoring UnitManager callback hack to switch animator modes on units when the game is paused
8 Years Ago
GameModeDefinition.GetSession renamed to CreateSession for clarity
8 Years Ago
Don't update UnitView if TimeScale is 0
8 Years Ago
People should spam getting out of interaction positions less now
8 Years Ago
biome/weather tweaks
8 Years Ago
Fixed various issues with tooltips on the map screen
8 Years Ago
Fixed selection via map screen not invoking events
8 Years Ago
fixed bad scene path
8 Years Ago
added tree cutting scene to menu
8 Years Ago
Force animator update mode to AnimatePhysics in Animation Improved radial menu close behaviour Added zoom meter UI Stopped UnitView updating when game is paused
8 Years Ago
added if (Animator.GetBool("isCarried")) return; to onAnimatorIK()
8 Years Ago
more
8 Years Ago
Fixed bed description Fixed bandana description Fixed minnows description Fixed small stocking description Fixed Research Paper description
8 Years Ago
Update phrases from static Translate.Phrase's
8 Years Ago
Improved behaviour of of map marker clicks Cleaned up some player camera methods Added additional anim trigger resets for switching/stowing
8 Years Ago
updated vm source
8 Years Ago
merge from main
8 Years Ago
added some Is Dead == False conditions to abilities targeting other units
8 Years Ago
Added Translate.TokenisedPhrase Throw warning when generating phrases if two keys with different values Added game tip explaining how to open inventory if opened less than x times Added showgametip, hidegametip (for modders)
8 Years Ago
Fixed return key not working as UI submit Reset animator triggers before firing pick up anims Removed screenshake test bound to H UI safety stuff
8 Years Ago
editor tidy up of exposure settings
8 Years Ago
Tidy up of building commands
8 Years Ago
creating building prefab 2 and added to unity scene
8 Years Ago
Added BaseBehaviourPlanSettingsEditor help box explaining exposure and UI options
8 Years Ago
Fixed item sell message Update steam dlls
8 Years Ago
Cleanup
8 Years Ago
Building desire creation (untested due to billowe breaking the game)
8 Years Ago
PlayerComponent no longer inherits SingletonBehaviour
8 Years Ago
Map no longer using SceneToPrefab
8 Years Ago
Added new jail
8 Years Ago
backpack (grounded) / fbx/ prefab/ lods/materials/ textures
8 Years Ago
more
8 Years Ago
Loading screen no longer using SceneToPrefab
8 Years Ago
Deleted obsolete "wooden logs" loading steps from procedural map
8 Years Ago
Merge from main
8 Years Ago
added useable threshold to building debug
8 Years Ago
Changed lot spawner to RandomLotSpawner
8 Years Ago
Player component refactor; - All PlayerComponents are now singletons - Split input and building placement to their own components - Added item placement component - Audio listener follows the selected unit - Fixed some issues related to map transition and building placement - Cleaned up player camera transition game speed management
8 Years Ago
make useable threshold of buildings correspond to actual percentage of construction
8 Years Ago
Beautified skinnable loading API
8 Years Ago
Drugsell zone adding to list.
8 Years Ago
Campfires displace grass
8 Years Ago
ClientInput stuff gone forever
8 Years Ago
Merge from main
8 Years Ago
removed Apex because it's not being used
8 Years Ago
More
8 Years Ago
removed a load of CIC stuff, most stuff now goes through the new merged cmd system