198,880 Commits over 4,140 Days - 2.00cph!
first attempt at removing occluder pass
Fixed FindAndPutCorpseOnFire being set to desire creation mode instead of execute
Added new Eat a Piece interaction to the DispenserFoodValue consideration - units can now successfully skin a corpse, put it on the spit and eat from it without player intervention!
Don't need trading_post mtl
finish unimplemented awesomium things
holding keys on html panels properly autorepeats keys that aren't characters
alt key modifier now applies to html key events
Attempt at a slight melee improvement (untested).
LOD & collider stuff for npc camps
Prepwork for npc camp assets.
Replace min/max macros with std::min/std::max
don't use insert_or_assign
Merge from the other place.
Terrain meta editor buttons for topology paint channels
Various visual bits
avatar emotes can now specifiy a visible duration.
PlayEmote() can now just take a string to display without a full definition.
AI taunt emotes can now be disabled for tutorial
A bit of BaseMelee hit detection rewrite.
Attempt at fixing potato mode snow-related shenanigans
awesomium binds are asynchronous (returned values by Lua go to callback)
Spawn refresh fix
Saplings in birch spawn
Nuked old tall pine
SpawnHandler destroy fix/NRE catch
Fixed agressive water flicker in planar terrain when TSSAA is enabled
Dont go hunting without a weapon
slack trigger update test
wip match definition rework for tutorial prep
Minor water tweaks + downscaled caustics textures