193,113 Commits over 4,049 Days - 1.99cph!

8 Years Ago
Cover points has a score associated with them.
8 Years Ago
Removed some spamming logs
8 Years Ago
Traps can now spawn a hint when they are set up Added a new hint for traps Rabbit Trap is marked as in starting pool for testing Set up interactions for setting up a trap
8 Years Ago
Pooling work, fixing leaks and reducing object creation for CharacterState and CharacterMotorState
8 Years Ago
Merged from main
8 Years Ago
Minor edits
8 Years Ago
Remaining npc sounds & tweaks
8 Years Ago
WIP texture updates - backup
8 Years Ago
Renaming some things
8 Years Ago
Stop killing NPCs
8 Years Ago
More sounds
8 Years Ago
Moved CharacterClientProxySub
8 Years Ago
Fixed
8 Years Ago
Nav quality
8 Years Ago
Zombie & spider stuff
8 Years Ago
merge from main
8 Years Ago
fixed bug allowing bypass of time based options shortened mineral analysis duration
8 Years Ago
analysis now shows surface resources as well as deep mining resources
8 Years Ago
CharacterState pooling work. NPC movement currently broken
8 Years Ago
More building placement improvements for building on slopes
8 Years Ago
Spider looks & behaves more creepily Scene stuff
8 Years Ago
Added partial packed map reuse Changed packed texture internal folder structure Added a couple more tools for data gathering
8 Years Ago
survey crater analysis baseline survey craters can be mined for surface resources
8 Years Ago
Unpacked test material
8 Years Ago
fixes
8 Years Ago
compile fix
8 Years Ago
undead npcs dont fear others of the same alignment
8 Years Ago
more
8 Years Ago
more
8 Years Ago
more
8 Years Ago
Only using AnimatePhysics for humans
8 Years Ago
Fixed bad while condition in OverviewMapUI.ZoomToPOI rouitine
8 Years Ago
misc cleanup
8 Years Ago
Fixed intro cameras missing post layer More map transition improvements Fixed bad profiler sample in GPV
8 Years Ago
Diogo's shader & stuff
8 Years Ago
GameInstance now fires events for player ready, game built, game finished and player ready. Removed host reference from GI
8 Years Ago
Also added CopyToDirect, which copies a CharacterState without creating a new CharacterMotorState object like the generated CopyTo does
8 Years Ago
Fixed map markers not syncing their position to their related Entity when applicable
8 Years Ago
OverviewMap.ZoomToPOI tweaks
8 Years Ago
Another round of safe-guarding navmesh agent usage. AiManager and DynamicNavMesh now play better together (when managed navmesh grid is disabled).
8 Years Ago
function sig change
8 Years Ago
compile fix for tips CC: Garry visual storage container baseline (visible items on shelves in radtowns) fixes for colliders and missing LODGroups on some world models
8 Years Ago
Added CopyToWithRepool for Character state. The generated CopyTo doesn't handle poolable types within poolable types very well. Copying to a new instance makes a copy of the original class' MotorState (if it has one), and assigns it to the new instance's MotorState. If the new instance already had a MotorState assigned, it'll now no longer have a reference and never get re-pooled. CopyToWithRepool safely disposes and re-pools the old MotorState if it has one.
8 Years Ago
Fix gui.OpenURL not opening the main menu when ran from Player.ConCommand
8 Years Ago
Sell sign only for local player
8 Years Ago
Really reverted dlls
8 Years Ago
Spawnmenu model search will no longer search the "models/" part of every model
8 Years Ago
Revert steam dll changes
8 Years Ago
Enabled culling on glcore
8 Years Ago
Fixed compute shader error on glcore