193,113 Commits over 4,049 Days - 1.99cph!
post profiles for all weather types
More post & weather cleanup, fixed weather not being properly set on load
Fixed drugsellzone NRE on client
Cubicle walls LOD/COL/prefabs
nuked everything relating to CommandBlock. (broke capture and tile fall actions probably)
Subtracted packed batches to repack later with improvements
Moved to post stack v2 beta
Added post processing volume manager, more post support in weather system
Jenkinsfile with MakeNetworkShare
attacks hacked to work for now
set a forced seed for testing determenistic shit
Create texture cache read / write streams in binary mode
grass displacement around ore nodes
terrain grass is 10% shorter
rocks in temperate biome are grey again
Additional profiling in DownloadAndApplyWorkshopSkin
Convar to toggle the item skin cache
Make gibs reflect current stage picked
started reworking to run everything off just the client input
Retiring DX9 (OpenGL fallback)
Merge from skin_cache_native
Can't just kite npc's forever.
Manifest
Fixed goblin
Misc material stuff
AI prefers to target healers
fixed intro anim not playing animation on player panel