200,484 Commits over 4,140 Days - 2.02cph!
Fixed disconnect error and updated rust lib
Tweaked arid forest frequency and size
Updated game manifest
Protocol++ (network + save)
Fixed magazine loading null values
Added Interior.proto
Switched to forward rendering
Fixed the occasional bridge rotation weirdness
Fixed a warning (unused variable)
- More weapon, item and dual wielding changes/fixes/improvements
- Monster themed arena rough test level
Removed some unwanted underwater snow
Finished basic networking framework.
Merge branch 'net-lidgren' of arcade into net-lidgren
Tweaked monument spawn rules
Added `NetworkManager.TickRate`, fixed servers not adding newly connected clients to their client dictionary.
Shot power tutorial
Movement boost when running to hit
Fixed server compile error.
Added `Arcade.Shared` project.
added brackets to test court walls, added raked sand lightmap, combining scene
Log wood skin Improvements
FOR FUCK SAKE monster placeholder assets
FOR FUCK SAKE shaderforge 1.06
Fixed biome map texture unpacking
Rebaked test level biome texture
Added colliders to bridges (oops)