200,608 Commits over 4,171 Days - 2.00cph!
No Steam->GetAppBuildId on the server - sadface
[zombies] if a zombie tries to path to inaccessible spot, attacks nearest structure to them
Fix for `MissingMethodException` in web player builds.
Refactored TerrainBiomeMap to [0,1] range floats
Made biome generation take both altitude and latitude into account
Some cleanup of the Arcade unity project, started working on a networking prototype.
CRC fragments and packets
Added `FacepunchNative.dll` and `FacepunchNative64.dll`.
Always remove snow from rivers
Fixed some spawn rules that broke with changeset 6269
Plagiarizing utility code from Rust.
Removed networking implementation copied from Rust.
Added reference to `Lidgren.Network.dll`.
- More weapon work
- Weapons can now be equipped per-arm and have their own properties
Changed how building grades work, to make balancing less granual and allow for skipping grades
Phrases now look for translations in Scriptables
Latest version of megafiers
Split `Arcade.dll` into `Arcade.Server.dll` and `Arcade.Client.dll`, started work on networking boilerplate.
added caterpillar track machines to test court, rigged and animated
Fixed grade upgrade error
More networking boilerplate.
Fixed bullshit. Added chatui
Updated vm torch anim source files
Merge branch 'master' of arcade
Migrate geiger sounds to sound system and reduce volume
Volume/mix adjustments for some impact sounds
Increase overall volume of in world sounds
Slight increase to max distance on default sound template
improve the bear animations (attacks / walks/ runs)
Fixed dynamic infuence maps not updating properly
Prevent rivers from crossing each other
Added placeholder object to river sources
Fixed some decor not properly aligning to normal by default
[zombies] when they cant reach position, zombies attack part of the blocking wall instead
Fixed beachside trees spawning forestside