200,397 Commits over 4,140 Days - 2.02cph!
Tweaked the scale range of some river rocks
Splat improvements
Remove snow from paths
Tweaked bridge prefab to push it slightly further out of the ground
Made sure everything compiles, moved networking protobuf files.
Tweaked rock prefabs to push them slightly further into the ground
Holding shot button charges shot power
More Lidgren networking implementation.
Removed Unity 4 installation requirement from the premake script, added `pdb2mdb.exe` to `Resources`.
Fixed disconnect error and updated rust lib
Tweaked arid forest frequency and size
Updated game manifest
Protocol++ (network + save)
Fixed magazine loading null values
Added Interior.proto
Switched to forward rendering
Fixed the occasional bridge rotation weirdness
Fixed a warning (unused variable)
- More weapon, item and dual wielding changes/fixes/improvements
- Monster themed arena rough test level
Removed some unwanted underwater snow
Finished basic networking framework.
Merge branch 'net-lidgren' of arcade into net-lidgren
Tweaked monument spawn rules
Added `NetworkManager.TickRate`, fixed servers not adding newly connected clients to their client dictionary.
Shot power tutorial
Movement boost when running to hit
Fixed server compile error.
Added `Arcade.Shared` project.
added brackets to test court walls, added raked sand lightmap, combining scene
Log wood skin Improvements