200,680 Commits over 4,171 Days - 2.00cph!
net.log works
raknet: force split packet construction order
Can rotate hinged door
Fixed hinged door strength/cost/properties
Added reinforced door
Leaving a few errors for Diogo
[zombies] when pathing attack structure, dont consider other soldiers blocking your path
Fixed a bunch of NREs + Warnings
Rebuilding warehouse with collisions
Fixed radpills not working
Fixed foundation.triangle.toptier being offset
Networking framework refactor to fix namespace hell.
AI attacks show directional damage
Added zoo area to developer playground map
Made save/world.checksum a warning, allows save loading
Fixed campfire slot count
Finished networking framework refactor, merged `Arcade.X.dll`s into `Arcade.dll`.
Assigned proper physics material to trees
Split `NetworkManager` into `Client` and `Server` components, which can be enabled or disabled to switch between a client, listen server or dedicated server.
Fixed calculated climate temperature being 1/4 of the actual temperature
updated unity to F4, added animated caterpillar track and sewer hole objects to test_court scene
Added in-eye view mode
Admin F3 toggles first person, third person, in eye
Use in eye mode when sleeping instead of third person
Fixed airdrop gibs causing ridable rocket boxes
Started work on a chat box to test networking.
Changed admin "fast run" to admin "noclip"
Started loading interiors from saved protobuf data
Added InteriorTest scene with debugging camera
Changed back to fullscreen window mode - exclusive mode is so 1998
New version of the protobuf generator, can now specify base classes for non-external message types.
Merge branch 'net-lidgren' of arcade into net-lidgren
Changed `Arcade.Interior.Vector2i` to `GameAPI.Vector2I` in `Interior.proto` to fix a compilation error.