200,682 Commits over 4,171 Days - 2.00cph!
Fixed playerattack nre
Duplicate entity in save handling/warning
Increase general terrain friction
Removed "unconnected packet" warning because it worries server host for no reason
Added physics stats to dump
Inputs are now sampled during a FixedUpdate().
Merge branch 'master' of arcade into net-lidgren
Committing so I can merge.
Added cliff prototypes
Added three static decor placement types (white noise, value noise and uniform)
Fixed invisible placement guide
Added graphics.lodbias
Added NearbyEntities to camera
Made conditional models only care about nearby entities (fixes holes in foundations)
Trigger object lists use HashSet instead of List (perf improvements when adding/removing)
Fixed the cause of a metric ton of road network generation weirdness
Only generate roads of a certain length, discard super short ones
Conditional mesh work ~~ armored skin
Reduced minimum distance between two rad towns
Fixed hurt overlay being disabled
Conditional mesh work ~~ metal skin
Path / bridge tweaks and fixes
Updated RustNative with some optimizations
Network protocol++
Fixed top tier block upgrade costs
Added additional first pass bota bag vm anims
Ignore image effect warnings on dedicted server
Merge branch 'master' of arcade