199,994 Commits over 4,140 Days - 2.01cph!
improved the special fx when shooting cloth material (added flecks of fabric flying out)
First pass at bear sounds
Reduce falloff distance for impact sounds
- Interior/Exterior transition first working prototype.
- Added some terrain to test map, updated navmesh
- Unit selection is broken (???)
- UnitView doesn't get properly scaled on instantiation?
F1 Grenade implementation :D
Updated grenade to be in 'Weapons' loot table
- Removed some debug spam
Added material and textures to Mavis_racket.ma scene.
- Finished rough layout of 1-2
Fixed bleeding notification not showing
Wood and metal barricades progress so far
fixed some barricades pivot placement
Made hangar and metal building monuments into two new radtowns with loot
Removed brick building monument
Removed floating sign and some missing prefabs / empty game objects from radtown_small_1
- Basic enemy spawner placement for 1-2
- Fixed visual on Booze Burner prefab
Reduced overhang density
Tweaked river rock density and dithering
Increased river terrain height modifier fade distance
Prefab auto-updates (removed parameter)
Only start placing bridges that can actually be completed
Protocol++ (network + save)
- Setup a Destroy mission and it's objectives in 1-2
- Fixed a bug in LevelSpawnItem.cs
some rope texture definition improvements
Some more informative error logging and minor tweaks.
Minor fix in the two new radtown prefabs
Updated game manifest
Strip all effects from playermodel when disabling/enabling (fixes hurt fx on respawn)
Fixed some trigger bugs
Added TriggerHurtEx (can hurt based on movement, play effects)
Added TriggerMovement (can modify player's movement)
Barricades slow players movement
Barricades deal damage based on movement
Added wooden barricade with barbed wire
Added metal barricade
Updated phrases and lootspawn tables
grenade bounce sound is no longer 2d
added grenade icon
Fixed WoundingEnd bugs (thans bawng
- Reworked raised section in 1-2 and now has extra exit
radiation balance
grenade balance
explosives use multiple damage types
clothing has some minor radiation protection
radiation damage regression fix
Fixed some items being instant-craft + added warnings
Fixed manboobs showing through clothes in editor
health regen radiation limit adjusted
Don't play camera snap effect because we don't have a sound - and the steam screenshot stuff makes the sound anyway
PlayerTimeControl persisted.