199,298 Commits over 4,140 Days - 2.01cph!
Added server.pve mode (no pvp damage)
Lion-El : updated run east
Added inventory.givebpall
CommunityEntity.UI stuff for bawng
- More Patcher tweaks, much faster and more evasive
- Patcher glue tweaks. Faster, bigger.
created low poly swamp court rib cage, unwrapped and textured, starting on lanterns
Fixed some annoying width crap in the editor UI
Fixed GoToSmartObject directives compile error (ty resharper)
Disable new NWVars again for now
Hapis topology. Grass plane/terrain tint consistency. Tunnel 2.
fixed some erros with the flashlight viewmodel.
Separated vm bow, arm & arrow meshes for Minh to export
updated vm bow source file
Bare field trees. Road spec better matches dirt.
More consistency in terrain-grass spec. Retoned some trees. Less flowers. Fixed snow pine floaters for real this time. Spawn table adjustments.
Tempdelete to bypass silly error.
FOR FUCK SAKE glue projectile particle and player effect
Recovered the Hapis tunnels.
Downsized and filtered the miner hat emissive map to help mitigate the crazy bloom flicker at a distance. Scene backup.
* Prevented "CEngineSoundServer::PrecacheSound: Bad string" from crashing the game
* Added more .ogg checks to sound functions
* Added CSoundPatch.GetSoundLevel()
* Added CSoundPatch.GetVolume()
* Added CSoundPatch.GetPitch()
ammo balance
fixed shotgun slugs not actually being slugs, whoops
balanced explosive/fire rounds
effects when being burned
shotgun slug actually works
setup the bow viewmodel so it can swap out the arrow model (thanks Alex!)
More environment specific ambience
Fixed grass displacement shader bug
Turning smooth transitions off on white flowers because they are FUCKED UP
Accurate healthbars for everything!
Cleaning up Activity a bit, added CreateUnitActivity Action