200,687 Commits over 4,171 Days - 2.00cph!
Automated Windows Build #246
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Automated Linux DS Build #246
Automated Windows Build #247
Automated Linux DS Build #247
Automated Linux Build #248
Automated Windows Build #248
Automated Linux DS Build #248
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Automated Linux Build #249
Automated Windows Build #249
Automated Linux DS Build #249
Added mat_reloadtexture
Texture auto-refresh now only renders the changed texture
Texture auto-refresh now reloads jpegs
Lua ProjectedTextures now listen to r_flashlightdepthres/r_flashlightdepthtexture/r_projectedtexture_grain ConVars
Automated Linux Build #250
Automated Windows Build #250
Automated Linux DS Build #250
* Updated search paths for Hammer ( Fixes a few bugs )
* Adjusted .res scheme files for Hammer changes
* Updated gameinfo.txt to include proper sourcengine/ paths just in case
Automated Windows Build #251
Automated Linux DS Build #251
Clientside debris now always uses the correct collision group
Added ProjectedTexture:SetBrightness and getters
Windows fonts can now render antialiasing pixels outside the bounds of their character
Automated Linux Build #252
Automated Windows Build #252
Updated 1000+ prerendered spawnicons
Moved Zombie Torso model to fallbacks/
Moved Zombie Torso model to fallbacks/
Automated Linux DS Build #252
Automated Windows Build #253
Automated Linux DS Build #253
Crouch animations no longer override swimming animations
Fixed error in markup library when trying to wrap empty strings
Don't load menu gradient.png through parent directory - HFS+ doesn't like it?
Fix airboat gun crash when FL_ONGROUND is set with a null ground entity
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Automated Linux Build #254
Automated Windows Build #254
Updated to 5.4.0b11
Fixed UnityGlobalIllumination.cginc errors in b11 (ln 219)
Less XP from GatherComplete
Automated Linux DS Build #254
Fixed viewmodelarms being specular as fuck
Server save backup->moveto is more resiliant to sharing violations