200,687 Commits over 4,171 Days - 2.00cph!
- Birdge pillars now have colliders
- Bridges now require resources
- Started refactoring some stuff to support the new gameplay changes
- Started making an Action Queue visual debugger. Has no visuals.
- Visual AI debugger progress. Visual-ish.
- Visual debugger visuals++
- Nearly there, made an on top shader for line positions
- Debug visualiser done for now.
Put DefaultFixedOutline font back to Lucida Console on windows
Limited length of URL in JavaScript error prints
Fixed alpha blending for Awesomium panels on OSX
Added Entity:GetBaseVelocity()
Added Entity:SnatchModelInstance( srcEntity )
Added clientside bindings for creating projected textures
Automated Linux Build #244
Automated Windows Build #244
Automated Linux DS Build #244
- Building UI options now have icons
- Building definitions have icon property
- Buildings have a tier property, and are listed in UI by tier order
- Can now cancel out of any special control/build mode with right mouse
- Icon tweak
enabling decal shadow on some fade materials
- Made icons white
- Todo
Fixed merge issues and conditionals in light clone shadow
Merging light clone shadow changes and particle shader fix
- WIP camera changes. Now zoom/snaps to nearest island to cursor. Need to make this an alternate zoom mode by middle clicking an island and leave default zoom to old way.
- Todo list
Network changes
Basic collision
Adding sedan_a vehicle (Models, LODs, COL, Textures, Prefabs)
- Can now only build on discovered islands
- Added NoStorageEvent for when a unit tries to returnharvested goods, but there's no storage available
- Moved building UI to the bottom of the screen
- Reduced scale amount when hovering over build UI options
- Fixed bug with the TransferContainerEntities action never getting flagged as completed
- Started unifying island resources to a single pot
- Now start with a storage building on first island
- Started adding some resource cost values for buildings
- Stuff I did on the plane but may have been drunk and can't remember what I did and Mac plastic doesn't have a diff tool installed.
Load "ServerBrowser" binary instead of "serverbrowser"
Running the game on NTFS or other case-sensitive filesystems on OSX now works
Fonts with capital letters in their file paths now load properly on Linux/OSX
Automated Linux Build #245
Automated Windows Build #245
Automated Linux DS Build #245
* Fixed crash issues with CTakeDamage and npc_zombie
* Merged some minor stuff from upstream
Automated Linux Build #246