200,010 Commits over 4,140 Days - 2.01cph!
Deleting various unused scripts in an effort to improve compile times
Conditon and Consideration instance types removed, now call Eval/Score/Response directly through wrappers (edit DSEs at runtime!)
Remove IStatMinipulator, for it was useless
Vital.Simulate now sets CurrentValue to reflect changes to the MaxValue
Removing Goal.CreatedByAGroupBonus
Created a wait action for emotes
Disabled empty breeding goals/plans
Fixed Wait Action breaking
Added missing stationary effect
Senses.CalculateUnitThreat tweaks
Added some icons
StatTypeSelectionAttribute with support for StatClass exlcusion, drawer updates
Renamed StatModifierTypes to StatMinipulationValueTypes, Percentage and Absolute
StatMinipulatorParametersDrawer updates
VisualFX positioning modes, follow unit head support
VisualFXParmaters inherits DataParameters for id and name
Fixed VFX switch index error
Fixed evaluation targets being exposed when it shouldn't
Added EmotePoolCondition, used by Emotes module...
Order types by name in DataEditor create tab
Target Selectors, breeding AI data (module not assigned to any Units yet)
Updated plugin / bug reporter for non windows platforms
- Active abilities are now saved between levels again
- Zoomed out the large map view
Changed some ability exposure flags
Stopped hit fx looping for some units
▇ ▄▍▊▍ ▋▅▆▅ ▄▅█▉▌▇
▉▍▄ ▌▋▇▅ ▋▄▋▅ ▇▍▉▌█▉▌ ▍▆▆█
▇▇▆ ▅▌▌▉ █▆▆▅ ▄█▌▇▋▇ ▋▆▆▍▌▌ █▆▊▇▊▉▊
Added SocialInvitation Selector, Actions, updated Create Action
Blackboard support for Socials types
Breeding AI nodule design work
Fixed StatTypeSelectionDrawer errors
Projectiles handle trigger events, not hitboxes
Fixed some missing actions
Projectiles ignore collision when not moving or below threshold of flight time
CalculateTrajectory tweaks
Beep fixes: can now join server from workshop, limited view range of HUD
- Fixed error with room update tool
Projectile trigger enable fix
Fixed workshop to game issue
Added player markers
Set visible range for HUD
trying to get latest but its making do a merge
Fixed projectiles being broken
Dispensers now have configurable item pop angle and force.