200,008 Commits over 4,140 Days - 2.01cph!

bot
9 Years Ago
Automated OSX Build #351
9 Years Ago
effect rename v2
bot
9 Years Ago
Automated Windows Build #351
9 Years Ago
effect stuff
bot
9 Years Ago
Automated Linux DS Build #351
9 Years Ago
Missing file
9 Years Ago
Renames for clarity
9 Years Ago
One more rename
9 Years Ago
Fixed some bad data in the Territory AI module
9 Years Ago
various effects stuff
9 Years Ago
Effect Visual FX and Effect Emotes are singular VisualFX uses AudioManager VisualFX data doesn't require prefab with component, does all setup internally Some AudioManager tweaks, added loop functionlity and on demand stop/return to pool
9 Years Ago
Prefab updates, removes VisualFX + AudioSource components Data updates
9 Years Ago
order prefab move looping fix
9 Years Ago
9 Years Ago
BehaviourPlanSettings.PlayerCommandFX uses VisualFX
9 Years Ago
VFX cache cleanup
9 Years Ago
VisualFX tweaks
9 Years Ago
merge from main
9 Years Ago
effects stuff
9 Years Ago
Various stuff. Proper hunger and nutrition.
9 Years Ago
game.LoadNextMap, game.SetTimeScale, game.SetSkillLevel, game.GetTimeScale, game.GetSkillLevel no longer crash when g_pGameRules = null
bot
9 Years Ago
Automated Linux Build #352
bot
9 Years Ago
Automated OSX Build #352
bot
9 Years Ago
Automated Windows Build #352
9 Years Ago
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bot
9 Years Ago
Automated Linux DS Build #352
9 Years Ago
Most deployables now have a two day decay delay and a two day decay duration (from 1 + 2)
9 Years Ago
human anim controller data got lost somehow and updated mammoth and die anims
9 Years Ago
- Added DirectionalLight_Asteroid prefab to Factory1 scene
9 Years Ago
pal told me to do it
9 Years Ago
rabbit view updated
9 Years Ago
FOR FUCK SAKE base directional light
9 Years Ago
human updates
9 Years Ago
- Changed the way gates/doorways are handled to work with the new DunGen changes. - All gates connected to a room should now correctly unlock when the room is cleared - Added a clickable error log message when a room has doorways with gate prefabs not defined
9 Years Ago
Merge: queued rendering changes, mat_requires_rt_alloc_first, use of CLuaCallback, RopeManager shutdown changes, crouch-jump fix, Lua ConVar/ConCommand changes
9 Years Ago
ran Scene 2 Prefab
bot
9 Years Ago
Automated Linux Build #9
bot
9 Years Ago
Automated OSX Build #9
9 Years Ago
latest
bot
9 Years Ago
Automated Windows Build #9
9 Years Ago
Desires moved from Agent to UnitComponents.
bot
9 Years Ago
Automated Linux DS Build #9
9 Years Ago
- Added colored lines to scene view when in editor to show branch rooms and potential teleporter locations
9 Years Ago
Natural-Nutrition-WellFed fix
9 Years Ago
Ores fix (I think, this might cause issues?)
9 Years Ago
Flooding protection tweaks
9 Years Ago
EffectSettings.OnValidate
9 Years Ago
Desires added to UnitSettings, and default components list
9 Years Ago
UnitSettingsEditor Desires exposure
9 Years Ago
Fixed missing fire FX