200,008 Commits over 4,140 Days - 2.01cph!
DesiresParameters is serializable
Fixed temperature level trigger set to the wrong value
Fixed VisualFX positioning mode being wrong on campfires
Increased maxflood convar default value
Updated amplify occlusion; faster/better bilateral blur
▊▉▄▉▌▌▇▄▇ ▉▅▍▊▆▇▉ ▇█▊▋▊█ ▆▄ ▌▊▊███▌█▊ / ▍▇▌▅▋▊▌ ▊▉▅█▇▌▄ ▌▆▌▉▇▊▄
Added grass physics material to off road sections
Switched JSON plugin
Zoomed out minimap
Fixed incorrect collision meshes on twig roof sides
Added some AI stuff for territories.
groundwork for better fires status and firelighting
moved bush position points closer so the humans look like they are touching it and removed bad pre and post gather anims from the controllers
Fixed momentarily locking move keys after submitting chat
Death/Kill messages include steamid
set up aim throwing for pickaxe
turned on animation import on fires
Editor shiz for machine component params
Machines support animator params on start/stop via wrapper data
General Machine cleanup
updated spits assigned correct animations to spit override controllers
Campfire .Machine animation param data
no more massive campfires
Campfires don't require any construction for now
Updated amplify color and switched to single pass tonemapping + color grading
Removed dedicated tone mapper
Enable clip planes for water reflection/refraction (stop addons from accidentally breaking them with render.EnableClipping)
Automated Linux Build #353
Automated Windows Build #353
Automated Linux DS Build #353
Started work on server list
resting properly co-exists with awake
Exhausted walk speed for frankie
FOR FUCK SAKE rotorz factorty tile and room, assigning proper door (still need to add the forcefield), setting up spawner, fixing some random stuff
Group Views (and therefore also territories) now spawn in the right place
improved spear throw anim for petur <3
Somewhat fixed stat considerations and added a couple more things to territory AI
- Deleted project version file
- Added new project version file
Fixed attack range being hidden in non-ranged attacks
bear attack was missing event
Switched to getting the server list from facepunch api
AH logs include frame number