131,549 Commits over 4,232 Days - 1.30cph!

12 Years Ago
Tightened the hill noise amplitude interval to reduce the risk of boring monotone worlds
12 Years Ago
tweaking water
12 Years Ago
Protocol increment on the procgen branch
12 Years Ago
Merge procgen branch to main branch to test the new procedural terrain generation
12 Years Ago
Fixed server NRE when looting
12 Years Ago
Log the correct terrain seed (rather than 0) in edit mode
12 Years Ago
Fixed or at the very least reduced some water reflection glitches
12 Years Ago
Put resources on world layer, improves FPS in-editor and shouldn't change anything in-game
12 Years Ago
Made the sky dome use our own prefab the way the water does I don't like modifying prefabs in the third party folder
12 Years Ago
Player Model - hold type, and world model Added GameManager.CreatePrefabInactive
12 Years Ago
Bad merge here
12 Years Ago
Viewmodel is hidden in 3rd person mode Worldmodel is hidden in 1st person mode Attack anim in 3rd person ModelState is now networked Attack anims are networked Switched more classes to the new proto system
12 Years Ago
Fixed beltbar errors
12 Years Ago
Network grid was stupid on TestLevel
12 Years Ago
Fixed player model state not being networked
12 Years Ago
-half of the revolver animations
12 Years Ago
Fixed string pooling being insanely broken Fixed Effects that are attached to bones being broken
12 Years Ago
Changed particle stuff to `effects` - now spawns audio too Added placeholder sounds to generic hit, blood hit, rock swing
12 Years Ago
- Added new LUT textures for color grading
12 Years Ago
associated with the old bow view model. Causing issues.
12 Years Ago
added new bow view model anims, meta clips & initial controller
12 Years Ago
Footsteps test
12 Years Ago
Implemented Jog animations
12 Years Ago
Fixed objects getting removed
12 Years Ago
12 Years Ago
Fixed console spam
12 Years Ago
-checking in the rest of the revolver animations; made some improvements to the bolt rifle animations; added .wav files for the bolt action ( I just need to get them to play in unity properly..)
12 Years Ago
prefab for the revolver.
12 Years Ago
12 Years Ago
Fixed broken player collision
12 Years Ago
Refactored string pool so it works when not connected to a server Player animations now predicted properly
12 Years Ago
Rolling the protocol
12 Years Ago
Added desert rocks Added prefabs for camera particle FX
12 Years Ago
Randomize seed up to int.MaxValue instead of uint.MaxValue to be able to safely do things like seed*x or seed+x I think 2 billion different maps should be enough
12 Years Ago
Added some vector utility methods in 2D space
12 Years Ago
Fixed long pause on joining singleplayer game
12 Years Ago
Various effect/bone/string pooling fixes
12 Years Ago
Replaced old protobuf implementation. Oh god this is a lot of code change. Tweaked overlay, chat
12 Years Ago
Fixed sound length not counting delay
12 Years Ago
Fixed effect position spawn
12 Years Ago
Updated native steam library
12 Years Ago
-made some improvements to the jog animations
12 Years Ago
Initial commit of the new grass system (unfinished / internal testing)
12 Years Ago
Initial commit of the new detail system (unfinished / internal testing)
12 Years Ago
Profiling Bullshit
12 Years Ago
Linux build hunch
12 Years Ago
Adding Coherent UI base
12 Years Ago
Re-organising clothing folder
12 Years Ago
Updated steam api dll for editor
12 Years Ago
Testing html renderer