202,062 Commits over 4,171 Days - 2.02cph!
Split up doors and frames.
Fix for server build not copying the asset bundle
Don't destroy MaterialSetup on pooled world objects
[D11][TUTORIAL] Expose tutorialData to inspector to allow reassignment
Use roslyn compiler on xb1
Rosyln compiler xb1 fixes
added LOD fade test and removed old compute shader stuff (for now)
enable instancing on materials
Added jobs and burst packages
[D11] [UI] fixed a problem where you could activate the blur when you shouldn't be able to after backing out of the inventory with the large player preview open
Remove old unused GameObjects from Door1
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Fix for instance colours. Turns out you need to convert the colours to linear to be able to pass them as a vector array.
Proper fix for
32170
Replaced wake disturbance in RHIB and Rowboat again
Added content/building+nature+player+structures+vehicles+workshop to streamed pool (~1GB)
Fixed water interaction sometimes not rendered in-editor
merge from main, hls ents
[D11] Clamp the correct value for the upper limit on camera movement speed, and fixed applying to the multiplier value
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Case sensitivity and one more fix
Fixed compile errors with HLS weps on linux
[D11] [Tutorial] Deleted temp nav mesh.
[D11] [Tutorial] Updates to Tutorial Map, changed contents of crates.
Half Life 1 entities and steam.inf
Added CCD helper collider to rowboat
[D11] Fix for mace not throwing correctly
[D11] [UI] accidentally submitted the options with a scale of 0
Pretty much everything seems to work now. Needs testing, especially around the deed edge cases.
Merrrge from maiin branch
[D11] [UI] separated the bottom info bar and the server admin screen into prefabs, and made a start on separating the button options into prefabs
Plugged wave system into new buoyancy fast path
Plugged wave system into dive site marker
Tweaked wave normal blending to make them more pronounced
Toned down ocean refraction a notch
[D11] DTLS plugin Unity testbed.
[d11][Audio] Updated optimized reverb on cave child components.
[D11] DTLS plugin native fixes to allow re-running in the Unity Editor.
[D11] Latest PlayFab SDK
190205
[D11] [UI] Removed and disabled unused UI elements in research table lootpanel
Making a load of deployables saveable. Bed works fine.
[D11][UI] Added add scrap action to research table lootpanel
[D11] Disable sprint/auto-sprint when certain UI screens/panels are open