202,045 Commits over 4,171 Days - 2.02cph!

7 Years Ago
Fixed NRE in articulated occludee on culling.toggle
7 Years Ago
Rig2 progress
7 Years Ago
Users are basically loading in correctly I think
7 Years Ago
Fixed ragdoll frustum culling frame delay
7 Years Ago
crafted pager fix HBHF includes authorized players by default once again
7 Years Ago
God fix
7 Years Ago
culling.noDataVisible now false by default (still unsaved)
7 Years Ago
Cherrypicking fix
7 Years Ago
...
7 Years Ago
[D11][Tutorial] Fix for objectives animation triggering twice due to out of sequence update calls
7 Years Ago
Fixed Already at full health message
7 Years Ago
stuff loads but still not totally functional
7 Years Ago
Fixed server compile
7 Years Ago
[D11][Tutorial] Objectives now appear in the crafting page
7 Years Ago
Subtracting 32078 (test)
7 Years Ago
Added culling.noDataVisible toggle for visibility perf testing (unsaved for now)
7 Years Ago
[D11][UI] Fixed issue related to metalshopfront lootpanel
7 Years Ago
[D11] UI Repair panel Changes
7 Years Ago
[D11] More tweaks to the aiming/camera movement, and max camera sensitivity has been increased
7 Years Ago
[D11] [Tutorial] Map Updates, improved lighthouse dock, Cave collision fix
7 Years Ago
More stuff working with saves...
7 Years Ago
[D11] [UI] small art pass on the pause menu and making the button sizes and text/icon positions consistent across screens, removed more gradients
7 Years Ago
[D11] [UI] Adjusted pop animation curves.
7 Years Ago
Fixed faceposer's last flex being hidden unintentionally
7 Years Ago
[D11] [UI] Changed menu animation system and handler to use lean tweens rather than the Unity Animator/State Machine system. Added some basic animation objects to project for reuse across any future menus. Preparing to replace radial menu animations with tweens rather than the current animator.
7 Years Ago
Fixed item files and skin bundles getting copied to the wrong folder
7 Years Ago
Added ShaderList asset (Assets/Content/Shaders/Shaders.asset assigned to shared/content.bundle) Moved all shaders from GraphicsSettings.AlwaysIncludedShaders to our custom ShaderList asset (to prevent including duplicates in every executable)
7 Years Ago
AmbientLightLOD now toggles volumetric light beams in sync w/ light component
7 Years Ago
Fixed impostor renderer frustum culling frame delay
7 Years Ago
Fixed potential player and npc frustum culling frame delay
7 Years Ago
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7 Years Ago
merge from main
7 Years Ago
Added missing meta (vcol_test)
7 Years Ago
Merge from build_tweaks
7 Years Ago
Added content/textures and content/props to streamed pool (~1GB)
7 Years Ago
Removed EnableStdOutput from client build since I'm not sure it fulfills a purpose
7 Years Ago
/ vs \ sv vs cl
7 Years Ago
Don't bail out of a build if bundle copy failed (cloned repos already have the symlink)
7 Years Ago
[D11] Manifest download stubbed-out for the console servers.
7 Years Ago
Removed some build menu items from Facepunch.Unity
7 Years Ago
[D11] Auto-reload
7 Years Ago
Jenkinsfile
7 Years Ago
7 Years Ago
More Rig2
7 Years Ago
[D11][UI] Removed unneeded calls to base class
7 Years Ago
ClientState == LoadState. ServerState == SaveState
7 Years Ago
[D11][UI] Compile Fix
7 Years Ago
Starting to load basic stuff in now
7 Years Ago
[D11][UI] Compile Fix
7 Years Ago
[D11] [UI] visually altered a few of the UI elements in the in game pause menu to remove the gradient