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Documentation updated during build a171f3f0-4747-4841-bfc4-9616dd091719.
Documentation updated during build a171f3f0-4747-4841-bfc4-9616dd091719.
Post-build deployment, GUID: a171f3f0-4747-4841-bfc4-9616dd091719
Added support socket
If socket is rotatable, rotate until find valid placement
pillar prefab
Fixed performance issues on TerrainWeatherExtension
Added lightweight TerrainWeatherObject component; has to be added to any obj affected by weather
Fresh native navmesh bake on island_large. Prefab updates
Latest building_basic_all.max
Changed every non-arctic forest. Added FoliageTrigger PH script. Tweaked sky and spawn handler settings. Probably broke something of Andre's stuff too.
Mostly prefab updates. New spiked wall exports.
Tree colour tweaks, to match the grass better.
view model fishing rod rigged up and testing some animations.
JS and TS games are now packaged as part of the main build.
Updated SmashBloxXS submodules.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Post-build deployment, GUID: 8f122d03-2dbf-4f4d-9d30-46c044251e10
Testing something different out.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Playing with outputting C# docs.
Documentation updated during build 2b3caf8b-c9e5-4e8e-bbbc-f98bd5c82854.
Documentation updated during build 2b3caf8b-c9e5-4e8e-bbbc-f98bd5c82854.
Post-build deployment, GUID: 2b3caf8b-c9e5-4e8e-bbbc-f98bd5c82854
Finished reorganising docs.
Finished reorganising docs.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during building of 7922fa36f3d27d283cb9d1931641b05a66797602.
Documentation updated during building of 7922fa36f3d27d283cb9d1931641b05a66797602.
Post-build deployment, GUID: d7f00379-3131-4d1c-bbf4-89b121fd1ea0
Added tool cupboard
Added player flags
Added (but disabled) post processing step to terrain generation (e.g. per-splat or topology height offsets)
Made TerrainMath.GetSplatMaxIndex(...) favor overlays over normal textures
Added mesh position offset to grass system
C# games can now be loaded directly from their source code in the BBDK.
Some improved C# error and warning reporting, and hovering over lines in the console stops them from disappearing.
C# games can now be packaged from within the BBDK.
Temporary fix for error caused by packaging a C# game more than once (it was deleting a loaded assembly).
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during building of bd635c79691e1db983285e72c499aa056208b1e5.
Documentation updated during building of bd635c79691e1db983285e72c499aa056208b1e5.
Post-build deployment, GUID: eaafb7ce-ad34-445b-8acf-5c3f680b74c4