193,887 Commits over 4,079 Days - 1.98cph!

7 Years Ago
Added static recycler to Savas KOTH Tweaked Savas Junkpile & barrel spawn locations
7 Years Ago
backup ocean / skydome doodling
7 Years Ago
Spectator stuff
7 Years Ago
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7 Years Ago
Spectator stuff
7 Years Ago
Filling out methods
7 Years Ago
Spectator and PersistentPerson character refs simplified. Spectator now implements IPlayableCharacter
7 Years Ago
added relaxed gun pose for scientists fixed some minor glitches with 3rd person attack animations
7 Years Ago
waterwell baseline
7 Years Ago
NPC corpse stuff.
7 Years Ago
Forgot one ragdoll. Corpse prefab setup.
7 Years Ago
Moving away from having Character implement all these interfaces. Instead, have its components implement the interfaces, and expose them if necessary. Starting with IHealth.
7 Years Ago
Last ragdoll.
7 Years Ago
Removed character ref from CharacterMotorHitReceiver
7 Years Ago
1 ragdoll left.
7 Years Ago
Removed Character ref from FootstepsControler
7 Years Ago
Possessions now have a reason. The same item can be possessed for more than one reason. Crafting component creates and manages possessions for crafting.
7 Years Ago
Patrol points prefab update for Military Tunnel. NavMesh now take transparent layer into account when baking (fences).
7 Years Ago
less highlighting coroutines
7 Years Ago
New trees / polish / prefab settings / LOD distances / snow variants
7 Years Ago
#define and rename
7 Years Ago
B key now toggles build menu, instead of just opening it
7 Years Ago
7 Years Ago
First pass single frame imposter runtime and tools
7 Years Ago
Merge from main
7 Years Ago
Replaced skin hair masks with multi-param packed map; added toggle for feature
7 Years Ago
Merge from main
7 Years Ago
merged to main
7 Years Ago
meta
7 Years Ago
merged from main
7 Years Ago
IVehicleUser no longer needs a character reference
7 Years Ago
Fix
7 Years Ago
Senses position change gate has a timeout
7 Years Ago
Senses.SimTick returns if the unit's grid position hasn't change since our last tick
7 Years Ago
Unit indicator gfx fix
7 Years Ago
added uv2 channel to playermodel LOD0 heads for test (need to add to all lods and bodies) added hair mask to skin material, testing nontssaa with new comp and diffuse textures
7 Years Ago
And another one.
7 Years Ago
Item pickup cleanup Tutorial widget graphics cleanup Version++
7 Years Ago
Another ragdoll.
7 Years Ago
NRE fixes
7 Years Ago
Removed DataAsset equality operators/overloads
7 Years Ago
Hopefully actually fixing child widget component toggling
7 Years Ago
TabbedWindows properly toggles child widgets
7 Years Ago
Fixed some issues with UIWidget not toggling components properly
7 Years Ago
Disabled vsync, removed Low quality setting (ultra default)
7 Years Ago
UIWidget/Screen refactoring to better support management of graphics components
7 Years Ago
Grinding through more npc corpse setups.
7 Years Ago
Fixed Current Goal being reset by the high priority module evaluation pass. Better logging.
7 Years Ago
missing file
7 Years Ago
fix for market tab