193,887 Commits over 4,079 Days - 1.98cph!
Added static recycler to Savas KOTH
Tweaked Savas Junkpile & barrel spawn locations
backup ocean / skydome doodling
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Spectator and PersistentPerson character refs simplified. Spectator now implements IPlayableCharacter
added relaxed gun pose for scientists
fixed some minor glitches with 3rd person attack animations
Forgot one ragdoll.
Corpse prefab setup.
Moving away from having Character implement all these interfaces. Instead, have its components implement the interfaces, and expose them if necessary. Starting with IHealth.
Removed character ref from CharacterMotorHitReceiver
Removed Character ref from FootstepsControler
Possessions now have a reason.
The same item can be possessed for more than one reason.
Crafting component creates and manages possessions for crafting.
Patrol points prefab update for Military Tunnel.
NavMesh now take transparent layer into account when baking (fences).
less highlighting coroutines
New trees / polish / prefab settings / LOD distances / snow variants
B key now toggles build menu, instead of just opening it
First pass single frame imposter runtime and tools
Replaced skin hair masks with multi-param packed map; added toggle for feature
IVehicleUser no longer needs a character reference
Senses position change gate has a timeout
Senses.SimTick returns if the unit's grid position hasn't change since our last tick
added uv2 channel to playermodel LOD0 heads for test (need to add to all lods and bodies) added hair mask to skin material, testing nontssaa with new comp and diffuse textures
Item pickup cleanup
Tutorial widget graphics cleanup
Version++
Removed DataAsset equality operators/overloads
Hopefully actually fixing child widget component toggling
TabbedWindows properly toggles child widgets
Fixed some issues with UIWidget not toggling components properly
Disabled vsync, removed Low quality setting (ultra default)
UIWidget/Screen refactoring to better support management of graphics components
Grinding through more npc corpse setups.
Fixed Current Goal being reset by the high priority module evaluation pass.
Better logging.