199,294 Commits over 4,140 Days - 2.01cph!
Making a few changes to how networking is done.
Updated SSAO
Enabled 2x downsampling on SSAO
Slightly increased SSAO intensity
Now using Pngcs for image loading, indexed png files are now supported.
Merge branch 'master' into deploy
Post-build deployment, GUID: de371f50-43e4-4023-86f6-c6dd86e707e0
Building system revamp checkin
Updated building_basic_all.max
improved rock player idle
updated player rock idle source
updated player pickaxe idle source
Added separate skew, twist and inset to the grass system (needs tweaking, backup commit)
Added server blacklist for legacy (blocking 976 fake servers)
Building component level transitions
Setting up networking objects.
Fixed loading JS games chosen in the editor.
Merge branch 'master' into deploy
Post-build deployment, GUID: aa7ee8a0-e56f-4a2f-b8cf-d064fd86699f
Backing up before I wreck shit.
Games can now be loaded from directories without a Resource subdirectory.
Some refactoring to prepare for allowing C# scripting.
Removed Documentation submodule.
Merge branch 'master' of ssh://github.com/Facepunch/arcade
Raised floors/foundations 5cm
Updated building_basic_all.max
Now ignoring Documentation.
Merge branch 'master' of ssh://github.com/Facepunch/arcade
Documentation directory is automatically created if it doesn't exist.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Merge branch 'master' into deploy
Post-build deployment, GUID: c5889971-e568-463d-9b15-e8437ee4baff
New block socket
Made it so sockets can be set as rotatable
Updated player weapon idle source files
updated player weapon idles ( rock / pickaxe / bow / rifle / pistol / spear )
Some new camp props (pillars, alter, standing torch)
- Re-exported trees with new variants.
- Updated FilmingControl script to automatically handle CameraPaths.
- QB Tool preset tweaks.
- New camp assets.
- Scene updates
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Gigantic refactor to make the BudgetBoy C# API a bit more sane (no more Game<TGame> where TGame : Game<TGame> etc).