193,446 Commits over 4,079 Days - 1.98cph!
Hide map choice when only one map is listed
Merge from WeaponEquipPoint
added ActiveUnitMarker script, sets the colour of the active unit markers based on team
more tutorial work
Added a WeaponEquipPoint field to CombatAbilityParameters to specify how a weapon should be held for the given combat ability. Set Bow-Shoot to LHand, everything else defaults to RHand.
Fixed combat ability selector not using the right target and failing all distance checks
Quivers now get equipped on back slots and are not held in hands
Fixed party movement distance check not working
Skinned Reindeer Antlers and created icon and item prefab. Added Festive Door Wreath model and materials
Fixed a bad selector target in CombatAbilitySelector
Another UnityEditor fix in Session
Added map icons for new TF2 Jungle Update maps
GameManager compile fixes (resharper moved UnityEditor directive to top of file outside of UNITY_EDITOR ifdefs gg)
Added quick stunned vfx prefab
Add a timeout to how often the same type of Monument Info display, that it can't be repeatedly triggered.
deleted some unused scripts, changed some item costs
Fixed NRE in UnitHasCollectionRole
Monument text UI (removed old code from UIHud update), event on MonumentInfo. Fixed sound not playing immediately
added a missing sleeping condition on diplomacy module
fixed a bunch of bad targets in some abilities and goal plans
Cleaned out materials from items folder
Fixed CS:GO maps having broken inputs/outputs
Added a second argument to search.GetResults (optional)
Improved the "edit spawnlist" stuff a bit, including adding a quick filter to the icon browser
DIconBrowser now also includes game icons (materials/games/16/)
Added search bars for NPCs, Weapons, Entities and Vehicles that search content only in that tab
Improved Spawnmenu search to search classname AND the display name, instead of one or the other
Non spawnable weapons will no longer appear in the Spawnmenu Search results
Cleaned out junk folder, deleted a lot of unused stuff
Temporarily disabled decal instancing
Added a couple more pickupable items
More shader corrections for 2017.2 (DXT5nm)
fixed AI designer nodes not remembering resizing / dragging
Got NPC looting working for Mountain Ogre.
Fixed Goal Momentum being 0 on some goals resulting in people doing something else for a tick
improved target filtering so that it will be guaranteed to filter every entity type. This fixes an issue in which people were just leaving sticks lying around in the camp.
machine command generator now writes to the item blackboard key
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Don't require steam to init
Misc refactoring, steam client disposal tests
Fixed two null pre-requisites and added proper NRE test to HasTalent(...).