193,446 Commits over 4,079 Days - 1.98cph!

7 Years Ago
tweaks
7 Years Ago
Hide map choice when only one map is listed
7 Years Ago
Merge from WeaponEquipPoint
7 Years Ago
Misc
7 Years Ago
added ActiveUnitMarker script, sets the colour of the active unit markers based on team more tutorial work
7 Years Ago
Misc
7 Years Ago
added materials
7 Years Ago
merged
7 Years Ago
merge from main
7 Years Ago
Added a WeaponEquipPoint field to CombatAbilityParameters to specify how a weapon should be held for the given combat ability. Set Bow-Shoot to LHand, everything else defaults to RHand.
7 Years Ago
Fixed combat ability selector not using the right target and failing all distance checks Quivers now get equipped on back slots and are not held in hands
7 Years Ago
Fixed party movement distance check not working
7 Years Ago
Skinned Reindeer Antlers and created icon and item prefab. Added Festive Door Wreath model and materials
7 Years Ago
Fixed a bad selector target in CombatAbilitySelector
7 Years Ago
Removed HX volumetrics
7 Years Ago
Another UnityEditor fix in Session
7 Years Ago
Added map icons for new TF2 Jungle Update maps
7 Years Ago
GameManager compile fixes (resharper moved UnityEditor directive to top of file outside of UNITY_EDITOR ifdefs gg)
7 Years Ago
Added quick stunned vfx prefab
7 Years Ago
Add a timeout to how often the same type of Monument Info display, that it can't be repeatedly triggered.
7 Years Ago
deleted some unused scripts, changed some item costs
7 Years Ago
Added prototype dash
7 Years Ago
Fixed NRE in UnitHasCollectionRole
7 Years Ago
Jenkinsfile
7 Years Ago
Disable steam in editor
7 Years Ago
Monument text UI (removed old code from UIHud update), event on MonumentInfo. Fixed sound not playing immediately
7 Years Ago
added a missing sleeping condition on diplomacy module
7 Years Ago
fixed a bunch of bad targets in some abilities and goal plans
7 Years Ago
Jenkinsfile
7 Years Ago
Cleaned out materials from items folder
7 Years Ago
Fixed CS:GO maps having broken inputs/outputs
7 Years Ago
Added a second argument to search.GetResults (optional) Improved the "edit spawnlist" stuff a bit, including adding a quick filter to the icon browser DIconBrowser now also includes game icons (materials/games/16/) Added search bars for NPCs, Weapons, Entities and Vehicles that search content only in that tab Improved Spawnmenu search to search classname AND the display name, instead of one or the other Non spawnable weapons will no longer appear in the Spawnmenu Search results
7 Years Ago
Cleaned out junk folder, deleted a lot of unused stuff
7 Years Ago
Temporarily disabled decal instancing
7 Years Ago
Added a couple more pickupable items
7 Years Ago
more AI cleanup
7 Years Ago
More shader corrections for 2017.2 (DXT5nm)
7 Years Ago
fixed AI designer nodes not remembering resizing / dragging
7 Years Ago
7 Years Ago
.
7 Years Ago
minor AI tidy up
7 Years Ago
Got NPC looting working for Mountain Ogre.
7 Years Ago
Fixed Goal Momentum being 0 on some goals resulting in people doing something else for a tick
7 Years Ago
improved target filtering so that it will be guaranteed to filter every entity type. This fixes an issue in which people were just leaving sticks lying around in the camp. machine command generator now writes to the item blackboard key
7 Years Ago
▅█▆▉▄ ▍▋█▍ + ▉▄▌▋▉▍▌▆ ▄▇▉▄▅▌▍
7 Years Ago
Fixed building shading.
7 Years Ago
Don't require steam to init
7 Years Ago
Misc refactoring, steam client disposal tests
7 Years Ago
Fixed two null pre-requisites and added proper NRE test to HasTalent(...).
7 Years Ago
trees