193,446 Commits over 4,079 Days - 1.98cph!
don't do marker effect beyond 30m
Fixed some incorrect targets in Interactions
fixed target selection in all target filters
Fixed crafting search.
Some UI widgets behave nicer.
Fixing various bugs.
Navbar new talent alert.
Fixed PlayerObjectives NRE when active scenario has no tutorials
Attack speed better indicated.
Loot file.
dse elements now add their target to the blackboard read keys array.
target filter selector now adds its keys to the write array.
NRE fix in object motion vector
merge from evaluation targets refactor
more validation and logging.
Fixed a null target.
Weapon tooltips are actually useful.
Fixed DOF not being reset when leaving session and starting new
Base UIWidget animator support, validation & debug warnings when missing required triggers
Weather tweaks
adding more buttons to the editor tree script and updating the oak tree with lods
Re adding mushroom changes
Another stab at fixing player/animal motion blur popping when swapping LODs (less costly)
Removed mushroom changes.
More validation.
Replaced a bunch of conditions that used to have a blackboard mode with the target version and appropriate target modes.
Tooltip coding backup. Welp.
Item category shit.
Sockets / constructions can check if they can connect to other sockets / constructions at a simulated position and rotation (before placement)
Eliminated ConstructionLink, NeighbourLink and StabilityLink special cases (now all using EntityLink)
Other biome flower tweaks
Added convar to alter Navmesh Obstacle behaviour.
Fixed camera profile not being reset to default after entering a edit session and then starting a new game session from the menu
Validation improvements related to enforcing ValidTargets
Animals should die less on spawn during server startup (if at all).
Removed CanTargetSelf and RequiresTarget bools.
wip environment
getting latest
tweak some shaders
Candy cane club lowpoly and textures
Updated TTT gamemode to the latest version.
Enable ScenarioEditor in standalone builds
Fixed particle shader compilation errors
Added configurable intermediate format for PostProcessLayer
Fixed player preview background
Primitive lootbox fbx/materials/prefab/gibs/textures
Added more stuff to plugins project