194,072 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Updated ASE to 1.3.1.07
8 Years Ago
DSEs on modules working Fixed AI designer not showing default modules from module groups Temporary fix for NRE in Personality.Create()
8 Years Ago
Lot placement a lot nicer. Less gaps.
8 Years Ago
More module DSE progress
8 Years Ago
Minor DM refactoring, DSE on Ai Module progress
8 Years Ago
Merge from main
8 Years Ago
Removed BoneFollower (eliminates client side GC + some processing overhead)
8 Years Ago
sawnoff shotgun - fixed arm clipping at max FOV, removed wobble at end of anim
8 Years Ago
Fixed small icons for mission panel Fixed driving with large map open Changed keys for up boost
8 Years Ago
more prefabs work
8 Years Ago
Eliminated GC allocs from SkinnedMultiMesh.UpdateLODGroup
8 Years Ago
Fixed UpdateRotationFromNetwork working with world rotation instead of local rotation
8 Years Ago
Updated ASE to 1.3.1
8 Years Ago
changed cliff grassy bits material to terrain blend
8 Years Ago
merge from main
8 Years Ago
Fixed before/std blend w/ terrain ignoring Albedo texture
8 Years Ago
More work on NPCs
8 Years Ago
rock cliffs and rock_big LODs, prefabs updated
8 Years Ago
WIP: weights on opinion / belief data. group component to handle personality assignment (used to be traits).
8 Years Ago
available points on talents UI, tooltip cleanup
8 Years Ago
fixed unlocked talents showing highlight glint after being unlocked
8 Years Ago
Talents console commands, points, etc
8 Years Ago
fixed arms clipping on m249 reload at max FOV
8 Years Ago
More work on NPC navigation. More robust NPCs with relation to low resolution navigation meshes.
8 Years Ago
More talents UI
8 Years Ago
BGQ searching panel ui
8 Years Ago
Icons show correctly on mission panel
8 Years Ago
Added TerrainCollisionProxy (handles terrain carving for wheel colliders)
8 Years Ago
Fixed again
8 Years Ago
Some npc navigation improvements.
8 Years Ago
Use checkbox rather than overlapbox when looking for player construction. Less fidelity for lower priority navmesh grid cells.
8 Years Ago
Dynamic navmesh grid cell fidelity work.
8 Years Ago
Fixed tree cutting test scene missing a navmesh? Added a Carpentry unlock definition Requires Woodcutting - Adept and Standard Buildings Unlocks Log Seat (Large+Small), Palisade and Fence
8 Years Ago
Verious refactoring magic
8 Years Ago
Fixed item placement command generation doubling up commands for placeable items
8 Years Ago
Merged from main
8 Years Ago
Work towards mixed navmesh grid cell fidelity.
8 Years Ago
New Unlock Definition - Advanced Crafting Requires Whittling-Apprentice Unlocks crafting table, rabbit trap and stone axe Rabbit Trap and Stone Axe now require the crafting table to be crafted
8 Years Ago
Mission stuff
8 Years Ago
Light tests
8 Years Ago
Fixed build error in SetDestination
8 Years Ago
Mission stuff
8 Years Ago
Fixed recipe bugs.
8 Years Ago
New Unlock Definition - Advanced Leatherworking Requires player to craft Hat or Animal Hide Bed Unlocks Tanning Rack, Chest, Legs, Feet and Hand Wraps (not variants like Chest_01) Tanning Rack now requires 4 wood, 4 stone and 1 animal hide Chest, Legs, Feet and Hand Wraps now requires 1 animal hide to craft and must be crafted at the Tanning Rack Fixed Tanning Rack not having collisions or an interaction position
8 Years Ago
Interface edit
8 Years Ago
Same as previous
8 Years Ago
Moving stuff to server
8 Years Ago
lot placement revamp test
8 Years Ago
Can now trigger unlock definition unlocks from the Debug Tool->World tab
8 Years Ago
Moving inventory to server/owner only