194,084 Commits over 4,079 Days - 1.98cph!
Error message typo fix ("Trying to to child" -> "Trying to parent to child")
BasePlayer.MaxVelocity takes mount velocity into account
Eye verification distance checks take BasePlayer.MaxVelocity into account
Unified eye verification checks to eliminate duplicate code
Improved navigation/steering WIP
Start and end points extend if they can
Frontages are much cleaner.
Merged Opinions, Traits & Beliefs into single Unit.Personality component
Added PersonalityTypeDefinition
NRE Fix
better exploit attempt logging
Added WeaponTypeDefinition.
Moved OpinionTypes to separate class.
Defaulted shadow quality to 1 (previous default) due to potential perf impact on rec. spec hw
Fixed penumbra shadows not clearing all overhead when shadow quality below 2
Deleted old command queue debug log UI
Deleted UICmdQueueDebug.CS
NetworkManager wip refactoring for BGQ
rock cliffs simplified colliders, edge grassy bits mockup
Added grass material for grass spawns w/ lower shadow intensity
Restored original overgrowth material to 1.0 shadow intensity
Added Shadow Quality slider to Graphics menu
Fixed thrown weapons and arrows disappearing on impact when hitting entities
Fixed checksum mismatch always clearing world cache on certain platforms
Removed temporary savegame fix for staging servers
Network++
Fixed SpawnHandler wasting frames and causing long ass load times
Fixed bad default quality settings
More refactoring of Beliefs to Opinions, added OpinionTypes, fixed existing data
Added OpinionSettingsEditor
Bone club vm -fixed popping from throw cancel to idle
Fixed issue with graphics settings and custom screen space shadows
Penumbra toggle on point and spot shadows
Slight refactor to deferred shadows to allow penumbra toggle
Added graphics.shadowquality convar; 0=low/hard, 1=med/soft, 2=high/soft+penumbra (default because it's 2017)
Nuked unnecessary files
Refactored out and deleted NetworkClient
more BGQ
Save entity position relative to parent entity
Fixed invisible locks on server restart
Disabled blocker search early out in directional pcss due to artifacts
Disabled penumbra shadow filter noise to help with flickering
re-added player y position smoothing
nre fix in NearMountPoint
sound NRE fix
increased size of chair prevent building /deploy volume vertically
▅▇▅█▉▆▍▄ ▍▊▌▉
!▊▋▆ █▊▆ ▆▋▆▊▋▋▇▉▊ ▅▍ ▊▆▄▅▋▊
!▊▌▇▄▋ ▆▉▍▌▌ ▋▍▋▇▋ ▉▌▍▊▍█▊, █▅▍▉▌▄ ▆█▋
█▌▄ ▉▊▆▆█▉▊ ▊▍ ▍▉ ▊▍▋▆▄█▅
▉▋▅ ▍▇▆ ▄▆▇▉▋▇▄▇▅▊ ▋▅▆ ▉█▅▇▋▋▉▊
Fixed cooking chance math bug.
More food stuff.
NetworkSyncStats. A spinoff from NPCStats
The beginnings of item trading
adding WIP slasher attack FX
Beliefs is now called Opinions.
Units can now like or dislike particular entities.
People will sometimes go and look at things while wandering with a preference for things they like.