194,087 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Changed shooter attack anim speed to 2.0
8 Years Ago
Selected units now play the selected idle anim
8 Years Ago
Merge from main
8 Years Ago
Added AE_Attack anim event to Slasher Setup new Slasher prefab
8 Years Ago
All Set Destination modes can now specify a desired distance to stop at (previously only some modes exposed this option) All preexisting actions that didn't previously have access to the distance field have had their distance set to 0 to ensure identical behaviour (newly created actions will default to 1 unit) Added a new GoToBlackboardPosition(Distance1) so that units placing items don't stand directly on top of the location they are placing their item
8 Years Ago
updated legoscene2
8 Years Ago
island-02 navmesh Zone rebake
8 Years Ago
island-02 cliffs and forest topology masks update
8 Years Ago
Food & drink & recipe wip
8 Years Ago
merge from main
8 Years Ago
fixed bug where turrets/helicopters would shoot like shotguns during low fps fixed bug where turrets/helicopters would not obey timescale !mounts dictate player positions !fixed jittery issues when player is on a moving serverside mount
8 Years Ago
Can now specify whether buildings should be constructed or not when spawning them via the debug menu
8 Years Ago
Defines
8 Years Ago
Health events. IPlayerHealthEventReceiver
8 Years Ago
Item placement skips rotation placement (rotation is driven by placement parameters) Item preview is now instantiated from the current item view (fixes torch placement preview having a light enabled when held torch isn't lit)
8 Years Ago
Backup
8 Years Ago
Going through more UI stuff
8 Years Ago
More various UI
8 Years Ago
adding slasher anims/controller
8 Years Ago
UI stuff
8 Years Ago
More character refactor. IVehicleUser etc
8 Years Ago
player eye offsets correct on mounts aiming relative to mount
8 Years Ago
Disabled foliage intensity until we have proper filtering for spot and cube shadows
8 Years Ago
Cherry picked overgrowth material tweaks
8 Years Ago
hippo polish and rhino first pass
8 Years Ago
Overgrowth reduced alpha cutoff
8 Years Ago
hippo
8 Years Ago
Fixed some problems when repeatedly connecting to the same server in one session
8 Years Ago
Reduced memory usage by freeing the world serialization cache after loading the map Addedd watermap memory usage to world info text
8 Years Ago
island-02 cliffs placement adjustments
8 Years Ago
car window fix
8 Years Ago
hippo
8 Years Ago
added male_hairstyle_01 to prefabs on skinupdates branch
8 Years Ago
Added speed boost effect prefab
8 Years Ago
edits/backup
8 Years Ago
merge from main
8 Years Ago
edits/backup
8 Years Ago
hippo
8 Years Ago
Merge from main
8 Years Ago
fixed issue with pickaxe attack hit anim
8 Years Ago
fixed clipping on big cleaver, longsword and mace attack at 85 fov
8 Years Ago
Units dropped by the player to remove from the Squad now explode
8 Years Ago
Cherry picked foundation shadow mesh fix
8 Years Ago
Foundation floor shadow fix
8 Years Ago
Reworked exit handling in squad editor. Hid the exit button, pressing escape at the map panel exits sqad editor, hitting escape when editing a squad shows the map panel
8 Years Ago
tweaks
8 Years Ago
cliff_01, cliff_01b models/prefabs
8 Years Ago
Reworked the way Squad saving is handled. Removed the Save button, squads are now auto saved when changing maps or exiting. Invalid/incomplete squads trigger a warning display and block exit
8 Years Ago
Enabled grass shadow casting by default (gfx menu toggle soon) Added custom shadow path to foliage shader Added foliage shader ability to override shadow bias, shadow intensity and shadow alpha LOD bias Tweaked overgrowth material
8 Years Ago
Squad editor buttons