194,087 Commits over 4,079 Days - 1.98cph!
Changed shooter attack anim speed to 2.0
Selected units now play the selected idle anim
Added AE_Attack anim event to Slasher
Setup new Slasher prefab
All Set Destination modes can now specify a desired distance to stop at (previously only some modes exposed this option)
All preexisting actions that didn't previously have access to the distance field have had their distance set to 0 to ensure identical behaviour (newly created actions will default to 1 unit)
Added a new GoToBlackboardPosition(Distance1) so that units placing items don't stand directly on top of the location they are placing their item
island-02 navmesh Zone rebake
island-02 cliffs and forest topology masks update
Food & drink & recipe wip
fixed bug where turrets/helicopters would shoot like shotguns during low fps
fixed bug where turrets/helicopters would not obey timescale
!mounts dictate player positions
!fixed jittery issues when player is on a moving serverside mount
Can now specify whether buildings should be constructed or not when spawning them via the debug menu
Health events. IPlayerHealthEventReceiver
Item placement skips rotation placement (rotation is driven by placement parameters)
Item preview is now instantiated from the current item view (fixes torch placement preview having a light enabled when held torch isn't lit)
Going through more UI stuff
adding slasher anims/controller
More character refactor. IVehicleUser etc
player eye offsets correct on mounts
aiming relative to mount
Disabled foliage intensity until we have proper filtering for spot and cube shadows
Cherry picked overgrowth material tweaks
hippo polish and rhino first pass
Overgrowth reduced alpha cutoff
Fixed some problems when repeatedly connecting to the same server in one session
Reduced memory usage by freeing the world serialization cache after loading the map
Addedd watermap memory usage to world info text
island-02 cliffs placement adjustments
added male_hairstyle_01 to prefabs on skinupdates branch
Added speed boost effect prefab
fixed issue with pickaxe attack hit anim
fixed clipping on big cleaver, longsword and mace attack at 85 fov
Units dropped by the player to remove from the Squad now explode
Cherry picked foundation shadow mesh fix
Foundation floor shadow fix
Reworked exit handling in squad editor. Hid the exit button, pressing escape at the map panel exits sqad editor, hitting escape when editing a squad shows the map panel
cliff_01, cliff_01b models/prefabs
Reworked the way Squad saving is handled. Removed the Save button, squads are now auto saved when changing maps or exiting. Invalid/incomplete squads trigger a warning display and block exit
Enabled grass shadow casting by default (gfx menu toggle soon)
Added custom shadow path to foliage shader
Added foliage shader ability to override shadow bias, shadow intensity and shadow alpha LOD bias
Tweaked overgrowth material