194,088 Commits over 4,079 Days - 1.98cph!
adding WIP slasher attack FX
Beliefs is now called Opinions.
Units can now like or dislike particular entities.
People will sometimes go and look at things while wandering with a preference for things they like.
More of the consumables.
Cleaned up some old Rust ones.
Adjusted searchlight and heli light shadow radius
Blackboard can store quaternions
Reenabled rotation support for item placement
Mana is mana, and not temp.
Consumable stuff
Cleanup
▅▋▉▌▌ ▄▅▉▍▍▆▅ ▌▋▋▄▅▋▍▇▉ ▋▍█▋
▋▉▊█▆▊█
!▄▇ ▄██▌▆▌ ▌█▊▄▉▍▉ ██▄▊ ▋█▋▅▉█▇█▇▌▄█ ▌▊▋▇▍▍▉ (???)
Small tweak to directional penumbra, more softness at base
Added penumbra shadows for sun/moon light (broke cascade blending)
More. Started a sort of stopgap PersistentPlayer class solution.
Consumable sound profiles.
Cherry picked grass changes
Added penumbra shadows for spot and point lights (toggle incoming)
Re-enabled shadow intensity with new custom, alu only dither
Changed material propery order and control for foliage shadow intensity
Manifest
Lotsa audio files
Random other stuff
Fixed black shading spots on grass
Changed grass size to be more realistic
Material tweaks
▅▌▆▇▇ █▉▄ ▉▊▋█▆▊█▅▄ ▌█▉▇, ▍█▋▌▅▆▊ ▊▊▅▅▊▍▊
▌▅▍▊▇▄ █▊▍▋▌ ▄▌▇ ▅▄▊▊▋▋▋ ▊▇▊▍▆▊█▋▉▆
██▊▌▋▍ ▍▅▄▄▉ ▌▉▌ ▌▊▄▆▌▅▍ ▌▉▍▄▍▉▄▄▇▊
adjusting spine blending values to look more natural when running
Entity parenting overhaul (this most likely breaks everything)
wip global background queueing
Bow - Updated to latest rig & added new arms, rebuilt prefab and arrowhead attachments
Charger can no longer self target
Switched booster mat to correct shader, added ghost cube