194,092 Commits over 4,079 Days - 1.98cph!

8 Years Ago
tweaks
8 Years Ago
cliff_01, cliff_01b models/prefabs
8 Years Ago
Reworked the way Squad saving is handled. Removed the Save button, squads are now auto saved when changing maps or exiting. Invalid/incomplete squads trigger a warning display and block exit
8 Years Ago
Enabled grass shadow casting by default (gfx menu toggle soon) Added custom shadow path to foliage shader Added foliage shader ability to override shadow bias, shadow intensity and shadow alpha LOD bias Tweaked overgrowth material
8 Years Ago
Squad editor buttons
8 Years Ago
Merge from main
8 Years Ago
Removed mesh collider from tile highlights
8 Years Ago
Ice lake backup
8 Years Ago
Fixed crash issues with vehicle radars
8 Years Ago
Only highlight friendly unit tile selection highlighters
8 Years Ago
SquadDatabase now deletes any previous version, player-made squads at startup Made new squads using the new units for next playtest SquadVersion++
8 Years Ago
More stuff
8 Years Ago
removed the mouse input option
8 Years Ago
squad editor unit list now defaults to the grid view again, now we have more units. disabled the map type / unit type category selections
8 Years Ago
Smelting has a success chance. Smelting stats for the different ores. Coal fueled blast furnace for higher end smelting (hotter temperature) Fuel fixes.
8 Years Ago
hippo + human looking around anims
8 Years Ago
Disabled transform renaming on contextual hint - should fix the hint prefab always being marked as changed
8 Years Ago
unsaved changes
8 Years Ago
More item placement stuff, reverted to command generation method that I accidentally broke earlier Some more trap logic Added an IsPlaced field to Item so we can tell if an item is placed (not carried, but also not dropped)
8 Years Ago
Added IsAlly. Technically this one could be CharacterServer only, but it doesn't need to be (the data is available on all).
8 Years Ago
Add StartingHealth
8 Years Ago
Add CharacterRole
8 Years Ago
Working on character refactor idea
8 Years Ago
More item placement stuff (chalk material, colour changes, better cancel placement)
8 Years Ago
Too many classes. Trying something else.
8 Years Ago
Face smoothing
8 Years Ago
Working on a glorious (or equally likely terrible) new character refactor that will unify the network types and bring balance to the force.
8 Years Ago
Basic first pass on better item placement logic
8 Years Ago
can look around on mountable with clamped angles
8 Years Ago
Ice lake LOD/COL/prefabs Scene fixes
8 Years Ago
Cherry pick from 22121 (Blank hair prefabs)
8 Years Ago
EAC launcher fixes (needs x86 lib)
8 Years Ago
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8 Years Ago
Improved adaptive shadow bias to scale according to texel-to-world ratio instead of distance Touched all relevant shaders Fixed flashlight attachment showing gun shadow all over the place
8 Years Ago
tweaked walk/jog animations added 3rd person waterbucket animations added 3rd person camera animation updated weapon override controllers
8 Years Ago
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8 Years Ago
updated bolt deploy anim export
8 Years Ago
Switched EAC launcher to the new minimal official one (easier to debug for them, less fucking around for us)
8 Years Ago
merge from main
8 Years Ago
junk
8 Years Ago
replacing slasher , adding model/mat/texture
8 Years Ago
Scene lighting data
8 Years Ago
Fixed line finding tile bug Fixed charger issue Fixed range finding issue
8 Years Ago
Added height limit Fixed mission list update on join mission Updated menu
8 Years Ago
sebov merge this if you want to setup isLookingAround bool in your walking around
8 Years Ago
merge
8 Years Ago
citygen
8 Years Ago
Added Charger prefab, generated portraits
8 Years Ago
created Charger unit definition files (uses Grabber model prefab for now)
8 Years Ago
Merge from main / Cherry pick from 22778 (Player model merge)