199,620 Commits over 4,140 Days - 2.01cph!
- Setting up new capture missions in whitebox level
Fixed landmine and beartrap being placeable in radtowns and monument nobuild zones
Fixed being able to place multiple beartraps inside each other
Fixed deployable guides showing up as blue inside non-authorized cupboard range
velocity boost for ball now based on time
Fixed reorderable lists not deleting elements properly
slightly nerfed oil barrel spawns
oil barrels drop 15 crude instead of 20
oil barrels have longer LOD ranges
rebalanced some armor types
fixed static mining quarry process rate
Fixed default+black beenies being exactly the same
Disable hover over item info preview
Skin picker window closed with escape/tab
fixed a few small loot issues on sphere tank monument
Attributes are randomised when created
Resources can look differently at food and building resources.
fixed additive impact effects not working
Fixed signs not destroying
fixed trashpiles and oilbarrels stacking up with server restarts, whoops
Attributes are randomised in a slightly nicer way
Removed silly tribe hub stuff from Building
Buildings now store ownerGroup as originally intended in settings.Create()!
Fixed takedamage_hit going to all players
Made InteractionSettings fields all public to be consistent with other data types, and updated assets (because yay copying fields)
restored cargo plane sound
added new cherrry blossom effect to test court, added new net, added under court area, reanimated cogs, added shadows and new foliage
added new net and environment stuff
Disabled audio.speakers (causing crash)
-moved annoying blackout box in scene view, tested around, doesn't seem to cause harm.
Just disable Mono mode - because that seems to be the one that's crashing
Somehow managed to introduce a bug while adding one line of code
added WIP frosty breath FX
Added LookAt Action
Added GoToRandomInRadius Action
Added UnitFlag Trigger
Added UnitHasFlag Consideration
Added Sleep Here Interaction
Added Stand Near Interaction
Added InteractionsOnFinished to BuildingSettings
Added Sleep Effect
Moved HumanView+IK to Unit+IK
Fixed curve recalulation in considerations editor not working (TODO write a custom editor for the type)
Added new overlay_bleeding.
Fixed GoToRandomInRadius not passing itself to the pathfinder for callback
Stop DM considering stand near for now
Cleanup Unit+Items, PickUpItem, Container
EntitySettings derives from ScriptableObjectExt
Fixed bug with units picking up stuff that they shouldn't. Bug was caused by bad decision context caching that was never reset when rotated.
Cleaned up some debug comments while bug tracking.
Inconsistent line endings.
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Increased static quarry production rate
fixed fireball spreading (again)
Moved caching of target components in DecisionContext to reduce GetComponent calls, alternative caching of ECs in Entity (no list lookup)