199,683 Commits over 4,140 Days - 2.01cph!
fixed door superjump exploit
- Started new Capture mission type
smartobject_test topology fix
Added building topology
Added some noise to all monument and radtown terrains
Added building topology to terrain painting
Don't spawn trees on building topology
Added MonumentInfo to all monuments
Removed deprecated assets
Prefab active state auto-changes
- Capture locations can now be captured
- Made whitebox prefab for Capture location object
Toptier door hatch collider and visibility state
Updated image storage, less greedy, sqlite db
Updated image storage, less greedy, sqlite db
Fixed some autospawn bundle paths
- More capture objective work
Measurement property drawer
- Capture missions now check for completion
Don't let wind generator be researched/found
Updated phrases
FileStorage changes for bawng
Fixed small_refinery_static prefab ID in the sphere tank scene
Moved small_refinery_static mesh to the deployed layer
Palms are only on arid beaches
Added charge shot property to shader
oil crater implementation
oil/ore is binary for deposits
Temperate beachside trees
Large refinery files ~ model/lods, mats, collisions, gibs aaaand prefab
Fixed skins not showing in front page inventory
added appropriate nobuild areas for merge
Arid biome tweaks to make it easier to spot
Research table pivot point fix, also updated prefab volumes, which were wrong after the offset was made.
Refactor all the editor things
Effects and Needs are not functional, still some cleanup on the Editor side to do before re-making all the tirggers and conditions
Satellite dish research table update
finished court play area, added mats and new textures, adding walls