223,458 Commits over 3,684 Days - 2.53cph!
Douglas Fir / Rebaked billboards
Fixed inventory NRE
Merge branch 'master' of Facepunch.Steamworks
Douglas fir / tweaked colors / rebaked billboard
Fixed needing to restart the stage to update timer visibility
Merge branch 'master' of SpaceUsurperUnity
material name change and forgot meta
wip unit collection detail viewing
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TriggerPromoDrop, TriggerItemDrop, GrantAllPromoItems
Added InventoryItem.PreventBreakingDown
more ui stuff, hooked up results panel team name buttons
Tundra and arctic LUT white point
Deleted some old unused tree assets
Replaced remaining old trees with new ones
Adjusted douglas fir material to prevent excessive darkening
global.cleanup doesn't exist anymore
Give out early access reward item
Optimized cover point reasoning.
Scientists disabled by default again.
creepy sound effect when fuse enemies get enraged
solved a timer bug
Hapis clutter tweaks around some cliffs, caves and sand dunes
Vagabond jacket skinnable (?)
Tree quality correctly applies to the new trees
Forest size tweaks
Reject rivers start start too close to sea level
This meta file is no longer needed
restored opportunity panel prefab on root UI object
TTT: use ply:GetMaxHealth() for health bar (#1456)
Tweak to Scientist Death Comm.
Scientists enabled by default.