143,809 Commits over 2,437 Days - 2.46cph!

6 Years Ago
Fixed server assert
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6 Years Ago
Wood burns at a decent rate, updates loot UI appropriately
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6 Years Ago
Added cave carving support to terrain
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6 Years Ago
Fixed broken shader on Damage Indicator
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6 Years Ago
Fixed fuckup in TransformMonitor which caused the server to stop running Fixed infinite loop when dragging items into themselves
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bot
6 Years Ago
Windows Build 65
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6 Years Ago
GitHub sync for 29.06.2014
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6 Years Ago
New starfield
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6 Years Ago
New starfield
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6 Years Ago
6 Years Ago
wolf bark and flinching animations; tweaked the howl / idle animations
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6 Years Ago
commiting batch 3 of re-exported anims on new rig
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6 Years Ago
Fixed campfire import scale Changed how item models are loaded (this will temp break a lot of stuff) Implemented Bill's campfire effects Added LightEx - for animating lights
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6 Years Ago
More scene tweaks
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6 Years Ago
Fixed players growling
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6 Years Ago
Added RCon
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6 Years Ago
Cave scene updates, bats.
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6 Years Ago
Fixed tabs vs. spaces
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6 Years Ago
Added lerp visualization Tweaked lerp, update rates
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6 Years Ago
Added missing meta files
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6 Years Ago
Added toggle for soft particles to custom particle shader
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6 Years Ago
protocol++
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6 Years Ago
Removed debug output
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6 Years Ago
Can switch between players in spectate mode (jump and duck) Fixed server error when players die
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6 Years Ago
Steam Client -> clientside only
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6 Years Ago
Getting the build number from Steam doesn't actually work. Hopefully @steam_games will fix it some day and this'll work.
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6 Years Ago
Lots of random scene stuff.
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bot
6 Years Ago
OSX Build 80
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bot
6 Years Ago
Windows Build 64
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6 Years Ago
Added gui.InternalKeyTyped(code) Added safeguards for all gui.Internal* functions
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6 Years Ago
Tundra beach scene progress
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6 Years Ago
Scene tweaks
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6 Years Ago
added some new wolf animations; tweaked the walk animations.
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6 Years Ago
Fade out water fog volume if far away from water
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6 Years Ago
Fixed item inv not stacking different items properly
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6 Years Ago
updated anim controller with anim for sleeping as well as a couple of missing jump anims. Jump anims will need some love once everythings in.
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6 Years Ago
Commiting batch 2 of re-exported anims on new rig.
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6 Years Ago
ContextMenuUI fix
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6 Years Ago
Wolf now dies Wolf drops corpse (it's just a cube atm) Player drops a corpse (a naked ragdoll that is stick to the floor) Player corpse can be looted
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6 Years Ago
Removed specularity from AI test scene grass
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6 Years Ago
Let's give AstarPathfindingProject a try
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6 Years Ago
Merge from main again (context menu class update)
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6 Years Ago
Renamed ContextMenu to ContextMenuUI (name conflict)
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6 Years Ago
Merge from main again (version class update)
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6 Years Ago
Add inventory notifications to the previous update Show active crafts in blueprint list
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6 Years Ago
Renamed Version to BuildVersion due to System.Version name conflict
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6 Years Ago
Merge from main again (to keep Unity from reimporting shitloads of shaders every time I switch branch)
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6 Years Ago
Added min and max cluster size to spawn handler
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6 Years Ago
Craft notifications Craft cancelling Craft progress
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6 Years Ago
Time of Day update to 2.1.0 prerelease 3
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