198,864 Commits over 4,140 Days - 2.00cph!

8 Years Ago
added temp prop max files. tweaked truck_4 so back isnt colourable
8 Years Ago
error audio when trying to exit squad editor with invalid squad
8 Years Ago
night time ambience
8 Years Ago
Fixed boosting, network startup
8 Years Ago
premade formations, squad editor work
8 Years Ago
large hut assets ready to be updated
8 Years Ago
EntityViewPrefab holds ref to source asset directly, not guid... ensured that updating views retain interaction position data etc
8 Years Ago
footsteps added to sad walk
8 Years Ago
Fixed boosting, added new scene
8 Years Ago
Lets not edge scroll when playing from editor.
8 Years Ago
Moved all Desire creation to the new system
8 Years Ago
Post/TOD tweaks
8 Years Ago
Moved TerrainFormer menu item to Tools/
8 Years Ago
Well fed effect kicks in at .9 nutrition instead of .95 Carrots buff nighttime sight by 15%, not all sight
8 Years Ago
added sea edge to new island01
8 Years Ago
b9
8 Years Ago
Added new skins
8 Years Ago
squad editor exit button
8 Years Ago
squad editor wip UI, unit button audio
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8 Years Ago
Automated Windows Build #615
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8 Years Ago
Automated OSX Build #615
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8 Years Ago
Automated Linux Build #615
8 Years Ago
* Clamped possible values of render.SetLightingMode to 0-2 to avoid crashes * render.Capture's alpha channel is now always fully opaque
8 Years Ago
I don't think huge crocodiles eat fruit... made them carnivore.
8 Years Ago
If we happened to exit a current internal tick in EntityManager at the later parts of tickEntities FA, and the next time internal tick is called, the Count of elements in FA shrunk under that index, we'd get an out of bounds exception. Fixed.
8 Years Ago
Scene2Prefab
8 Years Ago
update topology map
8 Years Ago
Player settings
8 Years Ago
Fixed art assets layer setup
8 Years Ago
Units play auto at fast speed again (but not super)
8 Years Ago
All player camera input is disabled when the application loses focus
8 Years Ago
Added special "Sleep" speed, which is set when the whole tribe are sleeping
8 Years Ago
Removed floating road segment from airfield
8 Years Ago
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8 Years Ago
made palisade work
8 Years Ago
Fixed player having no unit selected on start, even with de-selection disabled
8 Years Ago
Tweaked ores / ores_snow densities to represent the changed biome distributions
8 Years Ago
UI : Clicking on the unit portrait focuses/follows the unit
8 Years Ago
fences data
8 Years Ago
Scene2Prefab
8 Years Ago
Fixed bunker rooms asset culling
8 Years Ago
Fix a few items missing ui sounds
8 Years Ago
We now allocate space for fixed array Add on demand, but throw an error when we do if in editor.
8 Years Ago
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8 Years Ago
FOR FUCK SAKE tweak help stuff
8 Years Ago
FOR FUCK SAKE wip sound
8 Years Ago
compile fix
8 Years Ago
balanced mining crate loot autoturret scans slowly instead of instantly flipping to new idle areas autoturret turn noise lowered peacekeeper mode laser is green pump shotgun cost reduced significantly scaled spears down beancan holster info
8 Years Ago
Simplifying even further, using Serialize for NPC stats
8 Years Ago
holstered item display has new priority based on hostility