193,809 Commits over 4,079 Days - 1.98cph!

10 Years Ago
building up temple grass mesh
10 Years Ago
Custom entity backend
10 Years Ago
Missing serve meters in UI\Newest Textures\In-Game.
10 Years Ago
Added UI\Newest Textures folder and In-Game UI textures.
10 Years Ago
Entity object list maintain
10 Years Ago
Entity object list maintain
10 Years Ago
Always clamp FOV to a valid range
10 Years Ago
Changed logo file from CMYK to RGB
10 Years Ago
Put the Z distance check back in
10 Years Ago
YAMfM
10 Years Ago
-saved project
10 Years Ago
Can now alter push back time / distance / speed
10 Years Ago
Steamworks (or does it?)
10 Years Ago
-temp fix for people not holding on to their items.
10 Years Ago
- Enemies no longer show on minimap
10 Years Ago
Fixed broken slides
10 Years Ago
YAMfM
10 Years Ago
- Player is now blue on minimap - Collect mission objectives are now shown on minimap as larger yellow dots - Increased size of enemy minimap markers - The smaller minimap view is now zoomed out further so you don't have to check the full size map as often - Mission objects now get added to their rooms RoomSpawner tracking
10 Years Ago
Deer to master file.
10 Years Ago
- BaseEntity can now set if it has a mini map marker and colour - Loot is no longer shown on the minimap
10 Years Ago
Merge from main
10 Years Ago
Ported water fog fix from Rust
10 Years Ago
Mavis flying anims - batch 1
10 Years Ago
Mavis source flying anims - batch 1
10 Years Ago
Temp increased slide dist Simplified shot selection
10 Years Ago
- Minimap markers are now only set visible the first time a player enters a room - RoomSpawner now has separate lists of enemies and non-enemy entities that it spawns (and a combined list)
10 Years Ago
adding proper court grass to temple court. added cracked stones, working in red foliage
10 Years Ago
adding proper court grass to temple court. added cracked stones, working in red foliage
10 Years Ago
merge from building_atlases
10 Years Ago
backup
10 Years Ago
Fixed black water when all fog is disabled Fixed logo-related deluxe eye adaptation editor errors
10 Years Ago
Twig part folder cleanup Atlased Twig tier, combined previously separate meshes to reduce drawcalls New batched meshes More precise collisions
10 Years Ago
- BaseEntities now have a ref to their minimap marker and markers are disabled by default (they don't get enabled at all....yet)
10 Years Ago
Removed Energy>Speed Linker
10 Years Ago
Added StatSettingsWrapper, stored in StatCollectionSettings Added Stat Collections for all Species StatCollectionsEditor improvements Stat.CurrentValue replaces Stat.Value All Stats have a MinValue of 0 Unit movement speed is now linked to the Speed stat, expect wild stupidity until values are balanced Renamed Hunger to Nutrition
10 Years Ago
Enabled line of sight check on landmine Landmine and timed explosives use entity center point as origin of damage sphere
10 Years Ago
Initial commit of SOC. Not deeply integrated yet. Still some more stuff in DM I want to set up before I do deep integration by merging to main.
10 Years Ago
FOR FUCK SAKE removed more shadows from more flames!
10 Years Ago
Fixed regression that caused batched renderers to be invisible for a short time when a mesh is removed
10 Years Ago
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10 Years Ago
Only follow male entity links for stability
10 Years Ago
Entity creation pass through
10 Years Ago
- Room culling/toggling optimizations and now correctly toggles rooms when going back
10 Years Ago
Don't init steamworks in editor
10 Years Ago
UnitCanFindRequiredToolConsideration checks if the Item is held
10 Years Ago
merge from main
10 Years Ago
adding broken and cracked stones to temple court
10 Years Ago
adding broken stones to temple court
10 Years Ago
Debug toggle
10 Years Ago
BAssert throws an error - not a warning