221,907 Commits over 3,653 Days - 2.53cph!
Fixed future commit nav alignment
Fixed error with blogs with no title
Properly shutdown thirdperson on level shutdown
Fix some materials not loading because backslashes got into the paths
Also make EntityCreationScope a struct because it can be one
NPC event trigger & sound setup WIP
Reduced GC to basically zero for reading and writing the raknet stream
PlayerTribe supplies event fix
Group supplies hookups, UI
remove TryGetEntityComponent
Disabled tab key roles foldout shit on UnitInfoWidget
Added building placement guide UI
Ignore _ButDontShipItWithYourGame
Fixed building placement not un-pausing the game when cancelling placement
ContainsAllPlayers takes fraction, should be more accurate
HUD Tweak
Hide local player's nametag
Multi-selected units UI
Group supplies boilerplate https://i.imgur.com/Zvet0.gif
Fixed wrong coin count, track player spawn count
Fixed some errors with networkgroups
AI tweaks
UI tweaks
Camera initial distance
Actions.DepositEntity no longer fussy about entity type
Fixed CanDepositToStockpile reading wrong bbkey
Prefab pre processing no longer deletes parents of culled game objects (fixes open server side doors on some monuments)
more color stuff, some code cleanup
temporary assigning kit 0 and 1 after the kit database creation to avoid weird stuff in the sauqd edtor and so on
Fixed info widget role icon not showing
tweaked intro slowmo on damage
Fix instance count for arrays
Fix wrong hotload instance count for arrays
Removed close button and zoom meter from overlap map widget
Fixed MeatRack having wrong interaction
Stockpile interaction command generator supports attached units
Disabled interior camera transition system until we make it not-shit
remember editor mute button state
streamlined tutorial
Entity filtering can specify UnitAttachments as source for units and items
UnitView alignment stuff gated by flags
WIP stockpile support for all entity types
Conditions.CanDepositItemToStockpile now CanDepositToStockpile, exposes blackboard key for relevant mode
Hunter AI for adding corpses to meat racks
water_well_d scene fixes / quasi final state
fixed dontRotate
incremented progression
fixed div by zero error when non-moving player collides with pixel
minor nautilus tweaks
simplified div by zero check
Stockpiles can optionally use attachment points like ItemContainer