224,003 Commits over 3,684 Days - 2.53cph!
Topo masks for spawning.
Various world.
Various world stuff.
Materials to BaseShield.
first pass shader updates
ProgressionTierDefinitionEditor
TribeProgression widget basics
Willow bush / prefab and texture tweaks
Spicebush / textures, prefabs, meshes and billboards
Switched base_anim to CBaseAnimatingOverlay
Wrapping up some progression tier data so we can display nice things on the UI for each tier and the remaining requirements
added client.Overlay.Enabled property (tells you whether the overlay is actually available)
Merge pull request #121 from MadDave666/master
added client.Overlay.Enabled property (tells you whether the overlay …
Bring back references folder, add script to generate it
shield bash 3rd player animations
uv tweaks on short strands
Editor tools rabbithole
Access to dev playground from island
Script auto updates (EventType uppercase / lowercase)
Simplified how we toggle UI modal state (UIscreen specifies a container canvasGroup for all widgets that are hidden by modals, which are held in an overlay canvas)
Fixed Group.Leader being null (first added member is the leader by default)
Quit if no Steam
Playground init
NetworkSyncedMove supports stops
Looping platforms
NetworkSyncedRotate lerp, pingpong yadda yadda
Connection token provider.
MeshGenerator can now emit triangles or quads
Can enable / disable noise in mesh generation
Atmosphere cycling works with Airlock
Split ListHelper into a separate file
Brush is now visible, can be resized by scrolling
leagues track starting week
added some stuff to check if a league/all leagues have fixtures left to play
more league advancement wip
protobu
Got rid of unnecessary allocations during mesh updates
Remove timer for logic_timer and use async loop func instead
Add logic_timer. Add ambient_generic. Add support for duplicate entity keys in key values. Add FindTargetEntities. Mount hl2_sound_misc.
Added world reflection quality slider to graphics settings
World reflection quality convar is now saved
fixed a career serialization order bug for week number
fixtures now get deleted when they're played
league advancement wip stuff
Fixed shadows on some building block reflection meshes
Player constructions have their own environment type (no longer share building type)
Improved reflections inside player constructions on quality setting 1
Mesh colliders, making it easier to choose block sizes
Fixed raycasting
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Improved animal flee behavior
Nuked HuntDesire and added ActiveHuntingArea to Combat Component.